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研究生: 郭頤潔
Kuo, Yi-Chieh
論文名稱: 利用Omniverse發展虛擬室內裝修平台架構
Developing a Virtual Interior Design Platform Framework with Omniverse
指導教授: 馮重偉
Feng, Chung-Wei
學位類別: 碩士
Master
系所名稱: 工學院 - 土木工程學系
Department of Civil Engineering
論文出版年: 2024
畢業學年度: 112
語文別: 中文
論文頁數: 116
中文關鍵詞: 室內裝修設計虛擬實境生成式AIOmniverse
外文關鍵詞: Interior Design, Virtual Reality(VR), Generative AI, Omniverse
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  • 在台灣的建築、工程及建設(Architecture, Engineering and Construction, AEC)行業中,室內裝修設計大多仍依賴於傳統方式進行,像是室內設計師使用平面圖紙來完成設計工作。此外,設計師還需要與業主及建材供應商進行大量的溝通,由於雙方可能存在理解差異、專業知識不足或資訊不對等等問題,常導致設計過程中需要花費大量的時間和精力進行面對面交流,以確保所選材料和設計細節的準確性,從而避免在實際施工中因設計與施工不一致而引起的爭議。
    隨著建築資訊模型(Building Information Modeling , BIM)技術的日益成熟,許多室內設計師開始利用如Sketchup這類工具來建立三維空間模型進行設計。儘管這些工具在渲染效果和操作複雜性上有所限制,許多設計師仍選擇將渲染作業外包進行。傳統的成果呈現方式如圖片或影片雖有助於改善業主的理解,但仍難以完全捕捉實際空間及角度,可能導致業主無法精確判斷設計是否符合需求。另一方面,虛擬實境(Virtual Reality,VR)技術的應用允許操作者在由BIM創建的虛擬空間中自由走動,更精確地呈現空間角度。然而,目前的VR應用研究多集中於單一使用者和特定情境。此外,生成式AI技術的來襲雖為室內設計產業帶來助益,但也伴隨著高成本及技術學習難度高等挑戰,這些因素均影響了室內裝修在提升設計效率方面的潛力。
    本研究為提高室內裝修設計作業的理解度和效率,解決資訊不對稱的問題,首先透過專家訪談,利用IDEF0方法來分析室內裝修設計的資訊需求、流程及常見問題。基於訪談及分析結果,制定一個符合室內設計師、業主和相關供應商需求的虛擬平台功能、模型構建和資訊架構。透過分析不同使用者的操作情境,開發一個虛擬室內設計裝修平台,整合NVIDIA的Omniverse應用程式與Unity等軟體,利用AI技術如ChatGPT來生成空間配置,實現高度擬真和多功能的空間展示,達到減少爭議問題產生,提高室內裝修設計作業效率之成效。

    In Taiwan's Architecture, Engineering, and Construction (AEC) industry, interior design primarily relies on traditional methods with designers using flat drawings for their projects. This approach, combined with extensive communications with clients and material suppliers, often leads to misunderstandings and a substantial time investment. The advancement of Building Information Modeling (BIM) and tools like SketchUp has enabled designers to create more accurate 3D models, although limitations remain in rendering and operational complexity, leading many to outsource these tasks.
    The adoption of Virtual Reality (VR) technology allows for more accurate spatial visualization, enhancing client understanding of the final products. However, these advancements have been primarily focused on single-user scenarios. Moreover, the rise of generative AI technologies offers significant benefits but also presents challenges such as high costs and complex learning curves.
    This study aims to develop a virtual interior design platform by integrating advanced tools like NVIDIA’s Omniverse with Unity and employing AI technologies like ChatGPT to generate spatial configurations. This integration is intended to resolve misunderstandings and improve design efficiency by providing highly realistic and multifunctional space displays, ultimately reducing disputes and enhancing operational efficiency in interior design.

    摘要i Abstractii INTRODUCTIONiii 致謝v 表目錄x 圖目錄xii 1 第一章 緒論1 1.1 研究背景與動機1 1.2 研究目的2 1.3 研究範圍與限制3 1.4 研究流程4 1.5 論文架構7 2 第二章 問題陳述與文獻回顧8 2.1 研究問題陳述8 2.1.1 室內設計裝修常見問題8 2.1.2 現有虛擬實境結合室內設計裝修應用之困難9 2.1.3 AI於室內設計裝修應用之困難9 2.2 AI於營建產業之應用11 2.3 室內設計感知與需求15 2.4 VR結合室內設計裝修應用16 2.5 AI與VR整合於室內裝修之應用19 2.6 小結20 3 第三章 研究方法22 3.1 需求分析工具22 3.1.1 專家訪談22 3.1.2 IDEF022 3.2 BIM建模工具24 3.2.1 Autodesk Revit24 3.2.2 SketchUp25 3.2.3 Autodesk 3ds Max25 3.3 虛擬實境開發工具26 3.3.1 Oculus Quest 326 3.3.2 Unity28 3.3.3 Omniverse29 3.3.4 Microsoft Visual Studio30 3.3.5 Steam VR31 4 第四章 建構虛擬室內設計裝修平台32 4.1 開發架構圖33 4.2 室內裝修需求解析34 4.2.1 IDEF034 4.2.2 室內裝修流程解析36 4.2.3 室內設計裝修項目解析38 4.2.4 室內裝修使用者需求解析39 4.2.5 室內裝修問題解析44 4.2.6 室內設計結合AI應用解析46 4.3 虛擬環境模型建置流程54 4.4 虛擬室內裝修平台使用者分析55 4.4.1 平台使用者分析56 4.4.2 平台市場需求分析62 4.4.3 平台功能需求分析63 4.4.4 其他分析64 4.4.5 小結65 4.5 虛擬室內裝修平台功能開發66 4.5.1 功能介紹66 4.5.2 應用AI功能腳本撰寫68 5 第五章 案例驗證72 5.1 案例介紹72 5.2 案例模擬之模型建置72 5.2.1 模型建置72 5.2.2 模型資訊處理74 5.2.3 模型擬真處理(外觀處理)74 5.3 功能實作與AI操作說明75 5.3.1 環境擬真75 5.3.2 光線模擬76 5.3.3 標註及註解79 5.3.4 AI生成空間配置81 5.4 小結85 6 第六章 結論與建議86 6.1 結論86 6.2 建議87 1 參考文獻89 英文文獻89 中文文獻91 附錄 訪談紀錄92

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