| 研究生: |
薛政憲 Zheng-Xian, Xue |
|---|---|
| 論文名稱: |
行動裝置遊戲之啟發式評估研究 Applying Heuristics Evaluation in Mobile Games |
| 指導教授: |
陳建旭
Chien-Hsu, Chen |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 工業設計學系 Department of Industrial Design |
| 論文出版年: | 2007 |
| 畢業學年度: | 95 |
| 語文別: | 中文 |
| 論文頁數: | 103 |
| 中文關鍵詞: | 行動裝置 、遊戲設計 、啟發式評估法 |
| 外文關鍵詞: | Mobile device, Game design, Heuristics evaluation |
| 相關次數: | 點閱:124 下載:27 |
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本研究提出一遊戲企劃,試圖結合行動裝置遊戲與學習夥伴系統。研究者提出介面設計與遊戲流程概念後,回顧過去關於傳統電子遊戲平台之啟發式評估準則,摘要出相關文獻之重點並分類,經由焦點團體訪談資料,修正為適用於行動裝置遊戲之啟發式評估準則。影響總體樂趣的因素可分為三類(一)理解遊戲所需的時間(二)理解後所操作的自然性(三)高耐玩度。研究者與資深遊戲玩家運用該啟發式評估準則,找出發生問題或不良之處。研究者參考建議並適度修改後,經由JAVA程式開發,實際請使用者測試所設計之遊戲,進行問卷調查後,整體樂趣評分落於「同意」與「非常同意」之間,得到相當滿意之成果。
This study bring up a mobile game concept to combing the mobile game and learning companion systems.Researcher planed the concept of the interface and game flow.We review the literature about the game design and adjust by the focus groups method for fit the mobile device. The factors of influencing overall fun could classify to 「time of understand the game control」,「ease of the game control」and「not easily tired of game」.Then researcher and game player use the Heuristics Evaluation to find the problem and improve it. This game is implemented by JAVA, and tested by real user. After questionnaire investigation, total fun score between 「agree」and 「very agree」.The game gain good results.
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參考網頁
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