| 研究生: |
彭翊展 Peng, Yi-Chan |
|---|---|
| 論文名稱: |
創意思考融入專題導向式程式設計課程對大學生影響之探討 The Investigation on Creative Thinking into Projected-base Programming Course for College Students |
| 指導教授: |
王宗一
Wang, Tzone-I |
| 學位類別: |
碩士 Master |
| 系所名稱: |
工學院 - 工程科學系 Department of Engineering Science |
| 論文出版年: | 2018 |
| 畢業學年度: | 106 |
| 語文別: | 中文 |
| 論文頁數: | 49 |
| 中文關鍵詞: | 程式設計 、創造力 、創造思考技法 、專題導向學習 |
| 外文關鍵詞: | programming learning, creativity, creative thinking strategies and skills, project-based learning |
| 相關次數: | 點閱:131 下載:0 |
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在全球化的浪潮中,軟體產品之創新,是提升軟體工業國際競爭力關鍵因素之一,提升資訊軟體人才的創新能力已是刻不容緩的課題。而程式設計在資訊軟體人才的培育中乃為重要的基礎工作,不僅是大專院校資訊科系學生,同時也是工程相關科系學生不可或缺的基礎技術能力。因此,如何培育學生的創造力和程式設計能力便成了重要的議題。本研究主要目的是針對大專院校工程相關科系學生建立以程式設計教學為主融入創造思考技法且結合專題導向策略的學習課程。在創意思考訓練方面,本研究在課程中使用Mind map 工具來加強學生發散性思考能力,而在專題製作方面,本研究提供Arduino四旋翼及各項感測器模組零件讓學生進行小組專題製作,以加強學生程式設計能力及收斂性思考能力。為探討本創意思考融入專題導向程式設計課程對創造力及學生程式設計學習成效之影響,本研究採「單組前後測設計」實驗法融合質性及量化方法進行研究,實驗對象為台灣南部某國立大學工程相關科系一年級之學生共38名,實驗工具使用自編程式設計能力測驗、陶倫斯創造力測驗ATTA並搭配專家觀察、課程回饋問卷及學生訪談進行研究探討。研究結果顯示創意思考融入專題導向學習對於程式設計之學習成效有顯著的正面影響。專家觀察及學生訪談方面也觀察到學生透過實際動手操作和製作專題題目時展現強烈的學習興趣及企圖心。創意思考方面,雖然有觀察到學生在設計和製作專題時運用創造思考技法產生的正面表現。但整體而言陶倫斯創造力測驗前後的分數沒有顯著的差異。本研究最後歸納研究結論,提出教學及相關研究之建議,做為未來教學與後續研究之參考。
In the wave of globalization, innovative software product is one of the key powers to enhance international competitiveness of the software industry. It is an urgent issue to enhance creativity of software personnel. On the other hand, programming is an important basic skill for software industry personnel. It is an indispensable ability not only for information engineering, but also for engineering and sciences students today. Therefore, how to improve both students' creativity and programming ability becomes a vital concern in colleges. The purpose of this research is to integrate creative thinking strategies and skills into a project-based programming course for undergraduate students from information engineering and engineering and sciences departments. For creativity training, this study uses Mind map tool in the course to reinforce students’ divergent thinking ability and, for the projects, this study provides Arduino quadcopters for students’ programming and in panel discussion to increase programming learning effectiveness and convergent thinking ability. The course is taught to a group of 38 freshmen from an engineering and science department in a university in southern Taiwan. Both qualitative and quantitative research methods, including programming scholastic achievement test, Abbreviated Torrance Test for Adults(ATTA), after-course surveys, and expert’s participant observations, are used in this research for evaluating the course performance in a one-group pretest-posttest design. The results in students’ programming scholastic achievement tests indicate that the programming ability of students is positively and significantly improved by the project-based course. From the after-course surveys and the expert’s participant observations, this study finds students, after hand-on projects, show strong learning interest and motivation. From the ATTA tests, this study can confirm the positive enhancement in students’ creativity after they participate in the creative project-based programming course, but there is no significant difference in the overall creativity performance between the ATTA pre- and post-tests. Suggestions are provided in this study to further strengthen the effectiveness and efficiency of future instruction and investigation in relevant courses.
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校內:2023-07-23公開