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研究生: 黃馨儀
Huang, Hsin-Yi
論文名稱: 募資線上學習平台的魅力因素與學習體驗之研究
The Attractive Factors of Fundraising Online Learning Platform: An Online Learning Experience Perspective
指導教授: 馬敏元
Ma, Min-Yuan
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2019
畢業學年度: 107
語文別: 中文
論文頁數: 84
中文關鍵詞: 數位學習EGM評價構造法UJM使用者旅程地圖感性體驗
外文關鍵詞: Online Learning, Evaluation Grid Method, User Journey Map, KANSEI Experience
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  • 隨著科技的快速發展,以及網際網路的即時性與便利性,發展出數位學習之新型態。數位學習除了不受到時間及地點的限制,亦提供了多元的學習內容。數位學習發展至今,募資型課程的線上學習成了近年來的新興的商業模式,並且擁有極大的市場潛力,亦是提供自主學習的機會。
    本研究的目的可分為兩個部份,第一部分透過評價構造法(Evaluation grid method),捕捉並歸納出募資線上課程平台的魅力因子。第二部分則是藉由使用者體驗(User Experience)中的使用者旅程地圖 (User Journey Map)工具盤點學習者的線上課程學習體驗流程,並結合EGM,歸納出感性體驗歷程表。利用數量化I類的分析,可以看到曾經在募資線上課程平台上過課之學習者(經驗者),以及從未在募資線上課程平台上過課之學習者(未經驗者),在線上學習的歷程中感受的改變。並針對經驗者,以及未經驗者的分析結果,從感性需求的觀點提供建議,以提升學習者的學習體驗,使募資線上課程平台的建構更加符合學習者的需求。
    研究結果發現,對於經驗者以及未經驗者來說,兩者在募資線上課程平台的整體歷程裡,在上課前、課程期間及完成課程後之階段所著重的感受均有所變化。「便利感」為貫穿整個募資線上課程平台之使用流程的感受,可以知道對於學習者而言,在使用募資線上課程平台時,感到便利為最基本且重要之感受。並且兩者相同的是在上課前對於「期待感」的影響最大。而在課程期間以及課程完成後,對於經驗者來說,皆特別著重於「激勵成就感」的魅力。因此募資線上課程平台可以針對涉入度不同的學習者利用不同的主要魅力要素,使整體的學習感性體驗更加完善。

    The unprecedented developments in information and communication technologies (ICTs), it is online learning that transcends the spatial and temporal restrictions of traditional education and enhances the diversity of educational content. As for an accelerating advancement in online learning, some new model, such as educational crowdfunding of online learning, is developed for providing self-learning.
    This research project aims at understanding the attractive factors and clarifying the user’s Kansei needs from the fundraising of online course platforms. There are two steps as follows. (1) This study will explore the User Experience by applying the User Journey Map (UJM), and by the Evaluation Grid Method (EGM) for the attractive factors of the fundraising Online Learning Platform. Based on two UJM and EGM, the Map of Kansei Experience will be discussed. (2) Questionnaire Design by the Map of Kansei Experience, two types of users, who have experienced the entire process of taking an online crowdfunding course (experiencers) and the users who have not the experience of using crowdfunding online education platforms (non-experiencers), will be compared by applying Quantification Type I.
    The results show that both types of users highly value “Convenience” as the most attractive factor in all three phases of using a fundraising online course platform and take “Expectation” as a primarily emotional component in the “Before” stage of the website experience. However, the primary users care more about a sense of “Achievement” and being “Motivated” during and after founding and taking crowdfunding courses. Those analyses of attractive factors concerning the experience journey of crowdfunding online course website contribute to an understanding of essential emotion factors in distinct phases of taking crowdfunding education courses and future design of crowdfunding online platforms or services.

    摘要 ii SUMMARY iii TABLE OF CONTENTS iv LIST OF TABLES vi LIST OF FIGURES vii CHAPTER 1 INTRODUCTION 1 1.1 Research Background and Motivation 1 1.2 Purpose of Research 4 1.3 Framework of Research Process 5 CHAPTER 2 LITERATURE REVIEW 7 2.1 Fundraising Online Learning Platform 7 2.1.1 Definition of Digital Learning 7 2.1.2 Crowdfunding Platform 8 2.2 User Experience 8 2.2.1 User Journey Map 9 2.3 Evaluation Grid Method 10 2.3.1 KJ Method 11 2.3.2 Quantitative Theory Type I 12 CHAPTER 3 RESEARCH METHODS AND EXPERIMENTAL PLANNING 13 3.1 EGM Interview 13 3.2 User Journey Map 14 3.3 Questionnaire Construction 14 CHAPTER 4 ANALYSIS AND DISCUSSION 15 4.1 Analysis of Quantitative I 15 4.1.1 Experiencer---Learning Experience Before Class 16 4.1.2 Experiencer---Learning Experience During Class 21 4.1.3 Experiencer---Learning Experience After Class 23 4.1.4 Non-Experiencer---Learning Experience Before Class 25 4.2 Comprehensive Discussion 28 4.2.1 Learning Experience of Experiencer and Non-Experiencer Before Class 28 4.2.2 Learning Experience of Experiencer in Overall Process 29 CHAPTER 5 CONCLUSION 30 5.1 The Attractive Factors of Fundraising Online Course Platform 30 5.2 Learning Experience of Fundraising Online Course Platform 30 5.3 Internal Summary 31 REFERENCES 32 摘要 i ABSTRACT ii 目錄 iii 圖目錄 v 表目錄 vi CHAPTER 1 緒論 1 1.1 研究背景與動機 1 1.2 研究目的 5 1.3 研究流程 5 CHAPTER 2 文獻探討 7 2.1 募資型線上課程平台 7 2.1.1 數位學習的定義 7 2.1.2 數位學習的優缺點 8 2.1.3 群眾募資平台 9 2.1.4 小結 9 2.2 使用者體驗(User Experience) 10 2.2.1 使用者旅程地圖 11 2.2.2 小結 12 2.3 魅力工學(Miryoku Engineering) 12 2.3.1 評價構造法 13 2.3.2 KJ法 14 2.3.3 數量化I類 14 2.3.4 小結 15 2.4 總結 16 CHAPTER 3 研究方法與實驗規劃 17 3.1 實驗流程與步驟 17 3.1.1 訪談者問卷建構 18 3.1.2 實驗階段一與彙整階段 19 3.1.3 實驗階段二與分析階段 19 3.2 實驗規劃 20 3.2.1 EGM訪談 20 3.2.2 使用者旅程地圖 22 3.2.3 魅力因子問卷建構 23 3.2.4 小結 24 CHAPTER 4 線上學習之魅力分析與討論 25 4.1 實驗前期規劃 25 4.2 數量化I類之分析與討論 25 4.2.1 經驗者——上課前之學習體驗 26 4.2.2 經驗者——課程期間之學習體驗 32 4.2.3 經驗者——課程完成後之學習體驗 36 4.2.4 小結 39 4.2.5 未經驗者——上課前之學習體驗 41 4.2.6 小結 46 4.3 綜合討論 47 4.3.1 上課前經驗者與未經驗者之學習體驗感受 47 4.3.2 整體歷程中經驗者之學習體驗感受 48 4.3.3 學習體驗之基本感性需求 49 CHAPTER 5 結論 50 5.1 募資線上課程平台之魅力因子 50 5.2 學習體驗之感受 51 5.3 研究檢討 52 REFERENCES 53 附錄一、募資線上課程之體驗魅力因子問卷 58 附錄二、尚未以UJM排序之原始資料 80 附錄三、感性體驗歷程表 85

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