| 研究生: |
粘宇真 Nien, Yu-Chen |
|---|---|
| 論文名稱: |
應用虛擬實境同步量測眼動與駕駛行為之系統開發及年輕與健康高齡者之年齡差異分析 Development of a Virtual-Reality System for the Concurrent Measurement of Eye Movements and Driving Behaviour, and Analysis of Age-Related Differences Between Young and Healthy Older Adults |
| 指導教授: |
林哲偉
Lin, Che-Wei |
| 學位類別: |
碩士 Master |
| 系所名稱: |
工學院 - 生物醫學工程學系 Department of BioMedical Engineering |
| 論文出版年: | 2026 |
| 畢業學年度: | 114 |
| 語文別: | 英文 |
| 論文頁數: | 158 |
| 中文關鍵詞: | 虛擬實境 、眼動追蹤 、駕駛行為 、掃視/反向掃視 、抑制控制 、老化 、適駕能力 |
| 外文關鍵詞: | virtual reality, eye tracking, driving behavior, saccade/antisaccade, inhibitory control, aging, fitness to drive |
| 相關次數: | 點閱:89 下載:1 |
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隨著高齡人口快速增加,高齡駕駛者的「適駕能力」評估已成為日益重要的公共衛生議題;年齡相關的視覺注意力、處理速度與執行功能衰退,皆會提高肇事風險。然而現行評估方式在「安全性」與「直接性」之間難以兼顧:實際道路測試雖具生態效度,卻有風險且難以標準化;而非道路駕駛篩檢雖然安全,卻僅能間接反映真實駕駛行為。結合內建眼動追蹤的虛擬實境(VR)提供了一種兼具控制性與沉浸感的替代方案,能在單一且可重複的任務中,同步捕捉駕駛背後的知覺與動作歷程。
本論文開發一套可同步量測眼動與駕駛行為的VR系統,並以之建立年輕成人(30–39歲)與健康高齡者(65–85歲)之年齡比較基準(初步)。系統以 Meta Quest Pro 頭戴式顯示器(內建 90 Hz 眼動追蹤)、Thrustmaster T150 方向盤與 Unity 引擎建置,施測順向掃視/反向掃視(prosaccade/antisaccade)眼動任務與分級駕駛任務(基礎、雙重任務、互動交通),同步紀錄凝視與駕駛訊號並於 MATLAB 萃取眼動與駕駛行為特徵。組間差異以古典統計(獨立樣本 t 檢定、相關與線性迴歸)分析。此外,本研究亦進行了初步的再測信度評估。
相較於年輕成人,健康高齡者在反向掃視(antisaccade)任務中錯誤率顯著較高(39.3% vs 13.9%,p < 0.001,大效果量),且伴隨較多且較長的凝視與較長的掃視路徑;其掃視潛時(saccade latency)反而較短,本研究將此解讀為抑制控制(inhibitory control)下降,而非處理速度較快。於駕駛行為方面,高齡者平均車速較慢(p < 0.001)。此外,他們在不同的場景下皆表現出更長的凝視時間,這可能反映出其資訊處理時間增加,以及視覺搜尋效率降低。在基礎駕駛場景中,方向盤反轉率(steering-reversal rate)較高(p = 0.03)。在雙任務駕駛場景中,年輕人的違規次數較高(p = 0.04),可能反映出高齡者採取了較為保守的駕駛策略。在互動式交通駕駛場景中,高齡者的「記憶正確率」(memorize correct rate)顯著低於年輕人(兩者分別為 28.6% 與 90.6%;p < 0.001)。值得注意的是,高齡者於互動情境中亦較常闖越紅燈,此一抑制失誤與其反向掃視錯誤相呼應,與反應性抑制控制共同衰退的說法相容,惟本研究設計無法確立此一共同機制。本研究並檢驗認知、眼動與駕駛表現三者間之關聯(error rate × latency r=−0.63、dual fixations × speed r=−0.68,詳見§3.1.5)。結果顯示本平台對跨兩種模態的年齡相關變化具敏感性。此外,在 4 名受試者的子群體中進行的再測信度評估顯示,順向眼動反應時間具備極佳的穩定性(ICC = 0.983,p = 0.001),同時在反向眼動反應時間中也觀察到中等至良好的點估計值(ICC = 0.716,p = 0.087),惟未達統計顯著。這些發現初步支持該平台適用於縱向或重複評估的研究方案。
本研究之貢獻有二:其一為一套整合的 VR 工具,可於單一情境同步施測結構化順向掃視/反向掃視(prosaccade/antisaccade)眼動任務與分級駕駛任務;其二為初步之年齡比較資料,為本平台對年齡相關變化之敏感性提供初步證據。兩者共同奠定本實驗室後續邁向輕度認知障礙(MCI)篩檢與以人工智慧預測適駕能力之方法學基礎(可重複使用之平台、特徵管線與收案準則)。
The rapid growth of the aging population has made the assessment of fitness to drive in older adults an increasingly important public-health concern, particularly as age-related declines in visual attention, processing speed, and executive control elevate crash risk. Existing assessment approaches, however, force a trade-off between safety and directness: on-road evaluation is ecologically valid but risky and poorly standardized, whereas off-road screening tools are safe but only indirectly related to the act of driving. Virtual reality (VR) with integrated eye tracking offers a controlled yet immersive alternative that can capture the perceptual and motor processes underlying driving within a single, reproducible task.
This thesis develops a VR-based system that concurrently measures eye movements and driving behavior, and uses it to establish a preliminary age-comparison baseline contrasting young adults (30–39 years) with healthy older adults (65–85 years). The system, built on a Meta Quest Pro head-mounted display (90 Hz integrated eye tracking), a Thrustmaster T150 steering wheel, and the Unity engine, administers a prosaccade/antisaccade oculomotor task together with a graded driving battery (basic, dual-task, and interactive traffic), and logs synchronized gaze and driving signals that are processed into oculomotor and drivingbehavior features in MATLAB. Group differences were examined using classical statistics (independent-samples t-tests, correlation, and linear regression). Additionally, a preliminary test-retest reliability assessment was conducted.
Relative to young adults, healthy older adults made substantially more antisaccade errors (error rate 39.3% vs 13.9%, p < 0.001, large effect), and during the antisaccade task they produced more and longer fixations and longer scan paths; counter-intuitively, their saccade latencies were shorter, which we interpret as reduced inhibitory control rather than faster processing. In driving behavior, older adults drove more slowly (p < 0.001). Furthermore, they exhibited longer gaze durations across various scenes, potentially reflecting increased information processing time and reduced visual search efficiency. In the basic driving scene, older adults showed a higher steering-reversal rate (p = 0.03). In the dual-task driving scene, young adults committed a higher number of violations (p = 0.04), which may reflect a more conservative driving strategy among the older adults. In the interactive traffic scene, older adults had a significantly lower correct-response rate on the memorization task than young adults (28.6% vs 90.6%, p < 0.001). Notably, older adults also ran more red lights in the interactive scene, a pattern that parallels their antisaccade errors and is compatible with a shared decline in reactive inhibitory control, although the present design cannot establish such a common mechanism. Correlations among cognition, eye movements, and driving performance were also examined (error rate×latency r=−0.63, dual fixations×speed r=−0.68, see §3.1.5 for details). Collectively, these findings suggest that the platform is sensitive to age-related change across both modalities. Additionally, a preliminary test-retest reliability assessment in a subcohort of 4 participants showed excellent stability for prosaccade reaction time (ICC = 0.983, p = 0.001) alongside a moderate-to-good point estimate for antisaccade reaction time that did not reach statistical significance (ICC = 0.716, p = 0.087), providing preliminary support for the platform’s suitability for longitudinal or repeated-assessment protocols.
The contribution of this work is twofold: a working, integrated VR instrument that co-administers a structured prosaccade/antisaccade oculomotor task and a graded driving battery within a single session, and a preliminary age-comparison dataset that provides initial evidence of the platform’s sensitivity to age-related change. Together they provide a methodological foundation — a reusable platform, feature-extraction pipeline, and recruitment protocol — for the laboratory’s longer-term goal of mild cognitive impairment (MCI) screening and AI-based prediction of fitness to drive.
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