| 研究生: |
卡布藍 KABURUAN, EMIL ROBERT |
|---|---|
| 論文名稱: |
虛擬世界中的精神啟迪:Second Life 遊戲裡的宗教網站設計 Spiritual Enlightenment in Virtual Worlds: Designing a Religion Site in Second Life |
| 指導教授: |
陳建旭
Chen, Chien-Hsu 鄭泰昇 Jeng, Tay-Sheng |
| 學位類別: |
博士 Doctor |
| 系所名稱: |
規劃與設計學院 - 創意產業設計研究所 Institute of Creative Industries Design |
| 論文出版年: | 2012 |
| 畢業學年度: | 100 |
| 語文別: | 英文 |
| 論文頁數: | 101 |
| 中文關鍵詞: | 遊戲學 、敘事學 、信仰 、Second Life 、虛擬世界 |
| 外文關鍵詞: | Ludology, Narratology, Religion, Second Life, Virtual Worlds |
| 相關次數: | 點閱:163 下載:5 |
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網路使用者的成長率驚人,其中已有許多人在線上進行宗教活動。根據 Pew Internet & American Life Project調查顯示,美國的1億2千800萬網路使用者,當中有64%曾經進行線上宗教活動,或是其他與精神信仰相關的事務(Internet & Project, 2004)。有鑑於此需求,一些教堂與佈道組織開始從事「線上服務」。隨此發展,「虛擬世界」成為一個佈道新興媒介。依據USA TODAY 和 The Christian Post報導顯示,基督教、猶太教和回教的主要網站共約有1000位虛擬化身固定造訪,佛教和其他異教網站則有數百位虛擬化身。(Grossman, 2007; Kwon, 2007)。本研究是基於基督教神學觀,以「敘事學」和「遊戲學」角度來設計宗教啟迪網站於Second Life遊戲中。本研究解答幾項問題:在Second Life的虛擬朝聖,何種精神啟迪的特性顯著地影響玩家?有哪些”宗教網站”的設計圖像表現?本研究採取”透過設計的研究”(research through design)方法,於Second Life遊戲中的宗教網站進行”設計-執行-評估”的設計程序。本研究結果建議可善用Second Life以及其遊戲特性(包含動畫、影音和互動環境),將之轉換為神聖儀式所在地給予玩家精神教化。四個宗教網站設計法則可應用於Second Life類型遊戲設計為:說故事、可對應性、有效性、以及虛擬儀式。
The growing of Internet users is amazing. Among these users, there are users who even practice their religion online. A study conducted by Pew Internet & America Life Project found that 64% of the America’s 128 million Internet users have done things online that relate to religious or spiritual matters (Internet & Project, 2004). In response to this need, there are some churches and missions’ organization started doing online ministry. In line with this development, there is another medium arise called Virtual Worlds. USATODAY and the Christian Post reported that Leaders of Christian, Jewish and Muslim sites estimate about 1,000 avatars teleport into churches, synagogues or mosques on a regular basis while hundreds more list themselves with Buddhist, Pagan, Wiccan and other groups (Grossman, 2007; Kwon, 2007). This research is based on Christian Theology with narratology and ludology as video game study’s on designing a religious site in the Second Life®. This study answers questions like; what are the significance features of Second Life for spiritual enlightenment to its users? And what are the design patterns of the “religious site” (the site as mentioned in RQ1)? It uses “research through design” by "Design-Implementation-Evaluation" of a religious site in Second Life. The findings suggest that Second Life and its features could be transformed into “sacred” place and give spiritual enlightenment to its users. The features of Second Life which provide spiritual enlightenment to its users include: Animation, Audio Visual and the Interactive Environment. There are four design principles in resulting of this research including; Storytelling, Mapping, Affectiveness and Virtual Ritual which could be used in designing religious site in Second Life.
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