| 研究生: |
陳淑穎 Chen, Shu-Ying |
|---|---|
| 論文名稱: |
以範例為基礎之動畫編輯系統與研究 Motion by Example |
| 指導教授: |
李同益
Lee, Tong-Yee |
| 學位類別: |
碩士 Master |
| 系所名稱: |
電機資訊學院 - 資訊工程學系 Department of Computer Science and Information Engineering |
| 論文出版年: | 2006 |
| 畢業學年度: | 94 |
| 語文別: | 中文 |
| 論文頁數: | 103 |
| 中文關鍵詞: | 動畫編輯 |
| 外文關鍵詞: | animation reuse |
| 相關次數: | 點閱:95 下載:1 |
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在電腦圖學中,電腦動畫所佔的份量是越來越重要了,可是動畫的產生卻仍然是一件複雜且耗費時間與人力的事情,大部分動畫的產生都是由在網格上建立骨架,再去調整骨架,產生出一連串動作連續的網格。
本論文的研究在於將現有的動畫重複利用而讓一個靜態的網格能產生新的動畫。一個靜態的網格,我們可以讓使用者選取區域,接著去選取能套用在此塊區域的動畫,系統自動會把動畫套用在使用者選取的合理區域中。
在網格的不同區域,可以套上不同的動畫,藉此我們可以產生更活潑生動的動畫。而套用多個動畫之間的不連續性,我們將會分析現有的動畫,得到一些額外的資訊,經由這些資訊可以將這些不連續性的問題解決掉,將整體的動畫看起來是相當自然的。而我們也加入了編輯系統,可以改變網格的姿勢,就能創造出誇張、有趣等不同效果的動畫。藉由這樣的研究去產生動畫既可以省去大量的人工成本,也可以節省一些不必要花費的時間。
In computer graphics, the animation plays an important role gradually. Producing animation is a time-consuming and complicated work. In this thesis, we propose new method for re-using the existing animations to synthesize a new animation for a static mesh. The user can first select a region of interest (ROI) on a given mesh, next choose some existing animation for ROI, and finally our method can transfer selected animation motion to the selected region. Our research aims to reduce the time to create a vivid animation for an input mesh.
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