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研究生: 鄒明秩
Tsou, Ming-Chih
論文名稱: 三維顆粒狀不連續體變形分析法模擬邊坡落石之研究
Simulating Rockfalls on Slope by using Three-Dimensional Particle Discontinuous Deformation Analysis
指導教授: 吳建宏
Wu, Jian-Hong
學位類別: 碩士
Master
系所名稱: 工學院 - 土木工程學系
Department of Civil Engineering
論文出版年: 2016
畢業學年度: 104
語文別: 中文
論文頁數: 100
中文關鍵詞: 不連續變形分析法邊破落石數值分析
外文關鍵詞: discontinuous deformation analysis, rockfall numerical simulation
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  • 台灣地質條件多斷層、褶皺、破裂面,當颱風、地震等災害發生時,常常伴隨著邊坡的落石掉落。因此能夠事先知道落石掉落的影響範圍是值得探討的課題。相關邊坡落石數值模擬之研究已經有不少學者提出。在眾多數值模擬方法中,不連續體變形分析法能夠模擬塊體的大變位及塊體間接觸之問題,是相當適合模擬落石的數值方法之一。
    本研究以Microsoft Visual C++搭配OpenGL繪圖函式庫撰寫三維顆粒狀不連續變形分析法之程式碼。本研究將落石假設為球狀,邊坡由一連串三角形組合而成,坡上的樹木假設為圓柱狀,深入探討球與球以及球與邊界元素(地形、圓柱)的碰撞行為,並透過自行假設之虛擬案例來驗證程式的正確性。

    Because the geology of Taiwan is full of faults, folds, and fractures, rockfalls on slope may occur due to typhoons or earthquakes. Therefore, it is worth noting that forecasting the zone of rockfalls. There have been a lot of numerical rockfall simulation researches proposed. Compared with other numerical simulation methods, discontinuous deformation analysis (DDA) can stimulate the large deformation of blocks and the contact problems between blocks. DDA is one of numerical methods that is suitable to simulate rockfalls.

    This study creates a program based on three-dimensional particle discontinuous deformation analysis using Microsoft Visual C++ and OpenGL. In this study, rockfalls are assumed to be spheres, slope consists of a series of triangles, and trees on slope are considered cylinders. The contact mechanisms of both sphere-sphere and sphere-boundaries (trees or terrain) have been discussed. The validity of the program is verified through several fictitious cases assumed by ourselves.

    摘要 I 誌謝 XX 目錄 XXI 表目錄 XXIV 圖目錄 XXV 第一章 導論 1 1-1前言 1 1-2 研究動機與目的 1 1-3 研究內容與流程 2 第二章 文獻回顧 4 2-1不連續體變形分析法 4 2-1-1 計算特色 6 2-1-2計算模式 8 2-1-2-1位移矩陣的推導 8 2-1-2-2隱式求解方法 10 2-2邊坡落石之數值模擬法 14 2-2-1集塊質量法 14 2-2-2 PFC-3D 15 2-2-3 CRSP 16 第三章 三維顆粒狀不連續變形分析法 17 3-1三維球顆粒的位移矩陣 17 3-2總體平衡方程式 18 3-3三維不連續體變形分析法之子矩陣 18 3-3-1點荷重子矩陣 18 3-3-2體積力子矩陣 19 3-3-3慣性力子矩陣 20 3-4塊體的運動理論 21 3-5球的碰撞系統分析 22 3-5-1球與球接觸之正向彈簧子矩陣 24 3-5-2球與球接觸之剪切彈簧子矩陣 25 3-5-3球對球的摩擦子矩陣 26 3-5-4球與地形接觸之正向彈簧子矩陣 27 3-5-5球與地形接觸之剪切彈簧子矩陣 28 3-5-6球與地形接觸之摩擦力子矩陣 29 3-6接觸判定 30 3-6-1偵尋鄰近塊體 31 3-6-2幾何解析 32 3-6-2-1球對球接觸 32 3-6-2-2球對圓柱接觸 32 3-6-2-3球對平面接觸 33 3-6-2-4球對邊接觸 35 3-6-2-5球對頂點接觸 36 第四章 檢驗之虛擬案例 37 4-1 拋體運動 37 4-2 平面上運動 38 4-2-1 光滑斜面上滑動 38 4-2-2 粗糙平面上滑動 39 4-3 邊坡落石模擬之虛擬案例 40 4-3-1邊坡落石案例一 40 4-3-2邊坡落石案例二 44 4-3-3邊坡落石案例三 45 4-3-3邊坡落石案例四 47 第五章 結果與分析 48 5-1拋體運動 48 5-2光滑斜面上滑動 49 5-3粗糙平面上滑動 52 5-4邊坡落石模擬案例一 53 5-5邊坡落石模擬案例二 60 5-6邊坡落石模擬案例三 66 5-7邊坡落石模擬案例四 72 第六章 結論與建議 78 6-1結論 78 6-2建議 79 參考文獻 80 附錄A 86 附錄B 87 附錄C 94 C-1球的繪製 94 C-2地形的繪製 95 C-3圓柱的繪製 96 附錄D 98

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