| 研究生: |
陳昕玫 Chen, Shin-Mei |
|---|---|
| 論文名稱: |
高風險技術訓練嚴肅遊戲設計-以離岸風機電力系統維修為例 High-risk skills training serious game design – The case of offshore wind turbine electric system maintenance training |
| 指導教授: |
謝孟達
Shieh, Meng-Dar |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 工業設計學系 Department of Industrial Design |
| 論文出版年: | 2023 |
| 畢業學年度: | 111 |
| 語文別: | 英文 |
| 論文頁數: | 87 |
| 中文關鍵詞: | 嚴肅遊戲 、離岸風電 、人才培訓 、參與式設計 、敏捷設計 |
| 外文關鍵詞: | Serious Game, Offshore Wind Turbine, Skill Training, Participatory Design, Agile Design |
| 相關次數: | 點閱:126 下載:0 |
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全球能源轉型是全球共同的發展目標,而風力發電也是近年來發展最為快速的再生能源之一。台灣離岸風電由於政策的推動加上天然條件優勢,近年大量的資金投入於產業中,也因此增加離岸風電產業對技術人才的需求。離岸風電運維人員工作時會面臨必須在危險的環境中工作,為了確保工作安全以及合法作業,運維人員培訓需要通過全球風能組織所制定的培訓課程。而培訓所需的時間和金錢成本是相當可觀,為了降低訓練成本和提高成效,各國的培訓認證廠商和離岸風電廠商近年也在積極尋求有效率且提升作業技術的教學方式,尤其是與遠程和電子輔助培訓課程的解決方案。
嚴肅遊戲可以藉由模擬讓學習者體驗因安全、金錢、時間成本而難以進行實際訓練情況,適合做為風機運維訓練的高成本和高風險場域的訓練替代方案,因此本研究與金屬中心的海洋科技創新專區合作,開發一款離岸風電機電力系統維修的嚴肅遊戲,讓學員在進行基礎訓練後在電腦上進行模擬練習,並期望以此做為運維人員使用之維修模擬教學的發展基礎。嚴肅遊戲開發注重專業領域和特別目標用戶,所以必須強調領域專家和使用者的參與。因此研究以參與式設計的理念結合敏捷設計流程進行開發,將領域專家和使用者納入設計流程和決策中,進行遊戲原型的迭代。而開發嚴肅遊戲的過程會針對使用者進行原型測試的結果進行分析評估,做為下一代原型推進的重要參考和方向。
本研究使用參與式設計和敏捷設計的混合方法,改善過去嚴肅遊戲開發過程中的問題,以離岸風電機電力系統維修之案例呈現這種嚴肅遊戲開發流程對於高風險技術學習嚴肅遊戲開發的過程。研究經過三次使用者測試,得到的使用者和專家回饋及後測問卷數據進行分析,探討此設計方法的適用性和可能面臨的問題。研究發現運用參與式設計和敏捷設計的混合方法在嚴肅遊戲設計中,專家參與校驗教學內容、專業用語和情境引入可提升學習實用性。遊戲化和互動元素可增進使用者的理解程度。而專家、使用者和設計團隊運用敏捷設計的合作方式可確保了遊戲內容的準確性、製作的可行性和符合使用者真實需求。
Global energy transformation is a common developmental objective worldwide, and wind power generation has rapidly become one of the most prominent forms of renewable energy in recent years. Due to the advocacy of policy and favorable natural conditions, Taiwan's offshore wind energy sector has attracted considerable investment, thereby increasing the demand for skilled personnel in the industry. Offshore wind farm maintenance workers operate in hazardous environments; to ensure safety and compliance, these workers must complete training programs stipulated by global wind energy organizations. The time and financial costs associated with such training are substantial. Consequently, training certification providers and offshore wind energy companies are actively seeking more efficient and effective instructional methods, especially solutions related to remote and electronically assisted training courses.
Serious games offer a simulation-based environment where learners can experience situations that are difficult to train for due to safety, financial, and time constraints. They serve as a viable alternative for high-cost and high-risk training in wind turbine maintenance. This study collaborates with the Marine Technology Innovation Section of the Metal Center to develop a serious game focused on the maintenance of offshore wind energy electrical systems. Following basic training, trainees can engage in computer-based simulated exercises. The project aims to lay the foundation for the development of maintenance simulation training for maintenance personnel. The design and development of serious games focus on specialized fields and targeted user groups, necessitating the involvement of domain experts and end-users. Accordingly, this study employs participatory design concepts integrated with agile development processes. Domain experts and end-users are incorporated into the design process and decision-making, contributing to iterative game prototype development. User feedback from prototype testing is analyzed and evaluated to guide the next iteration.
This research employs a hybrid method combining participatory and agile design to address issues in past serious game development processes. Using the case of offshore wind energy electrical system maintenance, this study presents how this development process applies to serious games designed for high-risk technical learning. The study underwent three rounds of user testing and analyzed the resulting user and expert feedback, as well as post-test survey data, to explore the applicability and potential challenges of this design method. The study found that integrating participatory and agile design in serious game development ensures content accuracy, feasibility, and alignment with real user needs. Expert involvement in content validation, professional terminology, and scenario incorporation enhances learning practicality, while gamification and interactive elements improve user comprehension.
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校內:2028-08-31公開