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研究生: 何菀欣
Ho, Wan-Hsin
論文名稱: 運用說服科技趨向永續行為之活動樂活產品開發方法
A Method for Developing LOHAS Products Requiring Human Bodily Motion Using Technology toward Sustainable Behavior
指導教授: 施勵行
Shih, Li-Hsing
學位類別: 碩士
Master
系所名稱: 工學院 - 資源工程學系
Department of Resources Engineering
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 112
中文關鍵詞: 說服科技永續行為案例式推理
外文關鍵詞: Persuasive Technology, Sustainable Behavior, Case-Based Reasoning
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  • 近年來樂活生活漸漸被重視,代表人們對健康及永續生活的嚮往,本研究對於樂活的概念,劃分出一個新的範疇,研究包含人類肢體活動的樂活產品,在此稱為「活動樂活」。這些產品的特性有著科技的介入來促使人們的肢體活動,希望透過肢體活動來得到健康及永續兩方面的益處,從永續的角度,人們的肢活動所產生的動能可以轉換成電力加以運用,從健康的角度,人們經常性的肢體活動可以帶來身體驗康的益處。本研究希望可以運用說服科技的概念及案例式推理方法,結合能源採集科技及其他科技應用,協助此類產品的設計與開發,因此本研究目的在於為活動樂活產品設計者提供一套開發產品的輔助方法,給予產品設計者設計建議以協助開發。本研究先蒐集有關肢體活動的80個活動樂活產品,運用案例式推理,將之建立案例資料庫及領域模型,而領域模型提供了五項:說服要素、設計法則、設計技巧、科技應用及行為矩陣,針對個別案例來檢視運用到的領域模型項目,之後會進行這些項目的統計分析,並提供兩種使用方式:啟發模式及指示模式,讓設計者依照其研究的目標或喜好來執行,而本研究會示範三種使用方式的流程,如加入行為要素的動機及能力並結合顧客目標行為,將可以更精確分析顧客的行為模式,列出詳細的使用步驟,並提出具體改善產品的建議,以供產品設計者參考。

    In recent years, people have gradually paid their attention to LOHAS lifestyle, it means the lifestyle of health and sustainability become an important part of our life. This research narrows down the scope, focusing on LOHAS product with physical activities. The products we collect in this research using technology to promote human bodily movement, let us get the benefits of health and sustainability. From the sustainable aspect, human bodily movements can be transferred into a source of energy harvesting that helps reduce conventional energy consumption. From the health aspect, keeping human bodily movements frequently also bring great benefits for our health. This research use persuasive technology and case-based reasoning, combing technologies to facilitate LOHAS with physical activities the conceptual product design. The initial step is to collect 80 cases, and use case-based reasoning to structure domain model, then combining 80 cases of case library and domain model to propose a tool for product designers. The domain model of the case library consists of five attributes, behavior matrix, design patterns, design principles, persuasive factors, technology applied. Cases inspected through the domain model are recorded into case profiles and then indexed to store into the case library database for statistical analysis. The research provide two ways for product designer to choose, prescription mode and inspiration mode, it depends on designer’s preference or target customers. In final phrase, three demonstration will perform the step, in order to focus the target customer feature accurately, and propose a useful suggestions for LOHAS product designer.

    摘要 I Abstract II 致謝 III 表目錄 VII 圖目錄 IX 第一章、緒論 1 1-1研究背景 1 1-2研究目的 4 1-3研究方法與流程 4 第二章、文獻回顧 6 2-1為永續行為而設計 6 2-2說服科技 7 2-2-1說服要素與行為模型 7 2-2-2說服系統設計 9 2-2-3行為矩陣Behavior Wizard 9 2-3意圖設計 11 2-4案例式推理法 12 2-4-1案例式推理法於產品開發之應用 14 2-5活動樂活 15 第三章、研究方法 17 3-1 研究架構 17 3-2 領域模型 19 3-2-1 說服要素 20 3-2-2 目標行為矩陣 22 3-2-3 說服系統設計及意圖設計 25 3-3 案例資料庫 31 3-3-1 案例蒐集 31 3-3-2 案例檔案 32 3-3-3 案例索引 33 第四章、研究結果 34 4-1為樂活產品開發之架構 34 4-2統計結果 36 4-2-1 行為矩陣的統計結果 36 4-2-2 行為要素的統計結果 40 4-2-3科技應用的統計分析 45 4-3加入行為要素之協助產品開發 50 4-3-1 示範加入動機及目標顧客之方式 50 4-4添加科技協助產品開發 70 4-4-1企業產品添加另一新科技之使用方式 71 第五章、結論 77 參考文獻 79 中文部分 79 英文部分 79 網路資料 82 附錄 83 附錄A.意圖設計之101個設計技巧 83 附錄 B.設計法則與設計技巧合併的設計策略表格 86 附錄C. 案例名稱 88 附錄D. 案例資料庫總表 90 附錄E 行為矩陣與設計法則的統計分析 91 附錄F 行為矩陣與設計技巧的統計分析 92 附錄G 科技應用與設計法則的統計分析 95 附錄H科技應用與設計技巧的統計分析 97 附錄I 動機項目與設計法則的統計分析 101 附錄J 能力項目與設計法則的統計分析 102 附錄K 促發點與設計法則的統計分析 103 附錄L 動機項目與設計技巧的統計分析 104 附錄M 能力項目與設計技巧的統計分析 107 附錄N 促發點與設計技巧的統計分析 110

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    網路資料
    1. 蓋德科技公司網站,取自
    http://www.guidertech.com/
    2. 喬山(JOHNSON)健康科技網站,取自
    http://www.johnsonfitness.com.tw/

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