| 研究生: |
蔡長榕 Tsai, Chang-Rung |
|---|---|
| 論文名稱: |
以範例為基礎之網格編輯技術 Example-based Mesh Manipulation |
| 指導教授: |
李同益
Lee, Tong-Yee |
| 學位類別: |
碩士 Master |
| 系所名稱: |
電機資訊學院 - 資訊工程學系 Department of Computer Science and Information Engineering |
| 論文出版年: | 2006 |
| 畢業學年度: | 94 |
| 語文別: | 中文 |
| 論文頁數: | 101 |
| 中文關鍵詞: | 網格編輯 |
| 外文關鍵詞: | mesh manipulation |
| 相關次數: | 點閱:47 下載:1 |
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三維的電腦動畫、電影或者是電腦遊戲已經融入日常生活中被廣泛的應用。而如何讓使用者能更方便、更快速的編輯三維模型一直是研究的重點。
可是對於網格的編輯,我們希望能讓使用者最少的介入,就能讓網格的編輯能有意義變形並保存住細節。本論文藉由參考範例網格的方式,為所有的編輯提供有意義的變形。在編輯過程中,我們能夠由範例網格中取得的資訊,提供尚未編輯的部份最有可能的姿勢,讓使用者減少編輯的步驟、增加編輯的效率。本系統除了一般網格的編輯還提供了動畫編輯。使用者只要決定幾個關鍵畫格,其過程中的網格可以很合理的內插出來,能夠減少編輯動畫所需的時間。
Today, three-dimensional computer graphics technology is widely used in many applications such as animations, movie and game industries. To edit fascinating 3D models/animations quickly and conveniently has been a very important research topic in computer graphics. In this thesis, the proposed algorithm only requires fewer user manipulations but we can preserve the details of mesh as well as meet artists' desire. We use the example meshes to provide users to form a space of meaningful deformations. In order to speed up editing process, the system will gather information from example meshes to modify the unedited parts with regard to the most possible deformation. In this manner, the user can edit mesh more efficiently and naturally. In addition, our system also provides an animation editing tool. All the user needs to do is to decide some key-frames, and our system will automatically interpolate remaining animation sequence.
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