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研究生: 黃靖珽
Huang, Jing-Ting
論文名稱: 智聯網羽球課程對國中生羽球技能、運動動機與自我效能之影響
The Impact of AIoT Badminton Course on Junior High School Students’ Badminton Skills, Sport Motivation, and Self-Efficacy
指導教授: 楊雅婷
Yang, Ya-Ting
學位類別: 碩士
Master
系所名稱: 社會科學院 - 教育研究所
Institute of Education
論文出版年: 2026
畢業學年度: 114
語文別: 中文
論文頁數: 86
中文關鍵詞: 智聯網運動動機羽球課程自我效能羽球技能
外文關鍵詞: AIoT, Sport Motivation, Badminton Course, Self-Efficacy, Badminton Skills
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  • 現今國中生在升學壓力以及3C產品的影響下,身體活動不足率仍高居不下,此外青少年對於體育課的喜愛程度及自己的運動表現也較無正向的自覺。基於國內外對於全民運動的重視,以及規律運動對於青少年健康、學業、情緒的正向影響,若能於青少年時期奠定規律的運動習慣,長久下來或許能實現降低身體活動不足率的長遠目標。因此本研究希望藉由科技融入體育教學,提升國中生在羽球技能、運動動機與自我效能的表現。爰此,本研究旨在探討智聯網羽球課程對國中生羽球技能、運動動機及自我效能的影響,並於後測之課程滿意度問卷進一步探討影響運動動機與自我效能及學習羽球技能的成效因素。本研究採為期四週的不等組準實驗研究設計,研究對象為台南市某國中一年級共二班的學生,由同一位專業體育教師進行教學。兩個班級分為實驗班和對照班各23位學生,進行量化前測、後測及問卷調查。
    主要研究結果發現如下:一、就羽球技能而言,實驗班與對照班的後測皆由提升,但接受智聯網羽球課程的實驗班後測平均數優於對照班。二、就運動動機而言,實驗班後測優於對照班,且實驗班後測呈現上升趨勢,對照班則呈現下降趨勢。三、就自我效能而言,實驗班後測優於對照班,且實驗班後測呈現上升趨勢,對照班則呈現下降趨勢。四、從課程滿意度問卷之調查結果可知,實驗班學生對於課程的滿意度遠勝於對照班,且超過半數的學生仍認為智聯網羽球課程十分有趣,反映了智聯網羽球課程有助於改善學生對於體育課「無聊」的感受。
    本研究說明研究限制,並予以未來研究建議如下:一、加入羽球步伐與跑動擊球進行驗證。二、結合即時影像回饋。三、進行長時間的觀察與測量。

    This study examined the effects of integrating AIoT technology into badminton instruction on junior high school students’ badminton skills, exercise motivation, and self-efficacy. A four-week quasi-experimental design with nonequivalent groups was employed. Participants were 46 first-year students from two classes at a junior high school in Tainan City, taught by the same physical education teacher. One class received an AIoT badminton course (experimental group), while the other received traditional badminton instruction (control group). Quantitative pretests, posttests, and questionnaire surveys were conducted.
    Results indicated that both groups improved in badminton skills; however, the experimental group demonstrated greater gains than the control group. In addition, the experimental group showed higher levels of exercise motivation and self-efficacy at posttest, whereas both variables declined in the control group. Course satisfaction was also significantly higher in the experimental group, with many students reporting that the AIoT badminton course was engaging and reduced feelings of boredom in physical education classes.
    Future research is recommended to incorporate badminton footwork and dynamic hitting, integrate real-time video feedback, and conduct longitudinal investigations to examine long-term effects.

    摘要I ABSTRACT III 致謝IX 目錄X 表目錄XII 圖目錄XIII 第一章 緒論1 第一節 研究動機1 第二節 研究目的與待答問題9 第三節 名詞釋義10 第二章 文獻探討13 第一節 智聯網科技與羽球技能之探究13 第二節 智聯網科技與運動動機之探究16 第三節 智聯網科技與自我效能之探究19 第三章 研究設計與實施22 第一節 研究假設22 第二節 研究對象及場域23 第三節 研究方法與架構24 第四節 課程內容與歷程29 第五節 實驗流程34 第六節 研究工具36 第七節 資料分析38 第四章 研究結果39 第一節 智聯網羽球課程對國中生羽球技能之影響39 第二節 智聯網羽球課程對國中生運動動機之影響41 第三節 智聯網羽球課程對國中生自我效能之影響43 第四節 智聯網羽球課程滿意度調查結果45 第五章 討論、結論與建議48 第一節 討論48 第二節 結論53 第三節 建議55 參考文獻59 壹、中文文獻59 貳、英文文獻61 附錄一 智聯網羽球課程教案67

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