| 研究生: |
蔡韋德 Tsai, Wei-Te |
|---|---|
| 論文名稱: |
虛擬實境在六軸運動平台上的情緒感知 Emotional Perceptions of Body Sensations in Virtual Reality Using a Six Degrees of Freedom Motion Platform |
| 指導教授: |
陳建旭
Chen, Chien-Hsu |
| 學位類別: |
博士 Doctor |
| 系所名稱: |
規劃與設計學院 - 工業設計學系 Department of Industrial Design |
| 論文出版年: | 2021 |
| 畢業學年度: | 109 |
| 語文別: | 英文 |
| 論文頁數: | 146 |
| 中文關鍵詞: | 體感 、情緒感知 、運動平台 、虛擬實境 |
| 外文關鍵詞: | Body Sensation, Emotion Perception, Motion Platform, Virtual Reality |
| 相關次數: | 點閱:199 下載:0 |
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本次研究主題是針對在虛擬實境中搭配體感的情緒感知研究。由於虛擬實境被重視應用在不同的產業,尤其目前發展的娛樂業,有愈來愈多被使用的情況。當虛擬實境在視覺與聽覺不斷提升品質後,終究人們將會需要更多感官上的享受,因此,體感將會是重要的需求。體感在娛樂使用上的定義尚未被明確的顯示出來,並且體感一詞牽涉到人類生理與心理的相關議題。除此之外,在體驗虛擬實境的過程中搭配體感,對於人類在生理上與心理上的感知具有怎樣的影響,目前也沒有太多的實驗成果去明白地闡述。本研究透過47位受測者,進行三次實驗,包括前導實驗、虛擬實境搭配體感實驗、6DOF絕對閾實驗。前導實驗有10位受測者,是在人體靜止的狀態下進行情緒觸發實驗,主要刺激是IAPS圖片。虛擬實境搭配體感的實驗有20位受測者,是進行沉浸式視覺與加入體感的比較實驗,主要刺激是雲霄飛車的模擬影片。6DOF絕對閾實驗有17位受測者,是進行人體感知移動方向的實驗,主要的刺激來自動態平台。實驗結果顯示,在前導實驗中針對PAD中定義的8種情緒進行喚起,在經過T檢定分析後,8種情緒在EKG、EEG Alpha、EMG、SCR與Resp rate均有顯著差異。虛擬實境搭配體感的實驗顯示,雲霄飛車影片使用時間切分12個事件點,採用ERPs的量測方式,將所收集的生理資訊進行T檢定,結果顯示在EKG與Resp rate的訊號中,興奮的情緒在8個事件點中具有顯著差異。6DOF絕對閾的實驗結果顯示,在軸轉的感知的個體差異上小於線性移動,而在Heave動作的感知上是個體差中最大。除此之外,在運動平台的的加速度與角度設定上,也符合人體感知的下絕對閾。在本次的實驗與研究表明,(一) 虛擬實境搭配體感可以透過生理訊號了解體驗過程中的情緒反應,正確的體感可以有效降低暈眩的產生,反之則增強暈眩的效果。(二) 人們處於靜止狀態中利用圖片可以有效喚起情緒的產生,因此可透過圖像或者影片中的意義進行情緒腳本的編排,而體感可以增強感受。 (三) 虛擬實境搭配體感的研究很適合利用生理與心理的探討進行更多領域的應用。
The aim of this research is to assess emotional perceptions of collocation in virtual reality through body sensation. Virtual reality is being applied in different industries, especially the entertainment industry, and thus is being used more and more. As the visual and auditory quality of virtual reality continues to improve, people will eventually want more sensory enjoyment. Therefore, body sensation will be an important demand. The use of body sensation in entertainment has not yet been clearly defined and involves both physiological and psychological issues. There have not been many experimental results clearly describing the impact of experiencing virtual reality on the physical and psychological perceptions of human beings, especially as it relates to body sensations. In this research, three experiments were conducted with 47 subjects, including a pilot experiment, a virtual reality experiment with body sensation, and a 6DOF absolute threshold experiment. The pilot experiment consisted of 10 subjects, who participated in an emotional trigger experiment in static body state, where the main stimulus was IAPS pictures. A total of 20 subjects participated in the virtual reality experiment with body sensation. It was a comparison experiment between immersive vision and added motion. The main stimulus was a simulation film depicting a roller coaster ride. The 6DOF absolute threshold experiment comprised 17 subjects. It was an experiment to determine the direction of movement of the human body, and the main stimulation came from a motion platform. The experimental results showed that all eight emotions defined in the PAD were evoked in the pilot experiment, and after the t-test analysis, all eight emotions showed significance in terms of the EKG, EEG Alpha, EMG, SCR, and Resp rates. In the virtual reality experiment with body sensation, the roller coaster films were divided into 12 event points by time, and the physiological information collected was measured using the ERP method. The results showed that there was a significant difference between the exuberant emotion in the EKG signal and the Resp rate at the eight event points. The 6DOF absolute threshold experimental results showed that individual differences in the perception of axial rotation were smaller than those for linear movement, while individual differences in the perception of heave movement were the largest. In addition, the acceleration settings and the angle of the moving platform also conformed to the lower absolute threshold of human perception. In this experiment and research, (a) virtual reality with body sensation was used to gain an understanding of the emotional response to an experience through physiological signals, where the correct motion effectively reduced the generation of dizziness. (b) It was concluded that when people are in a static state, pictures can effectively trigger emotions. Therefore, emotional scripts can be created through the meaning derived from images or movies, while body sensation can enhance feelings. (c) Research on virtual reality with body sensation is very suitable for application in more fields associated with physiology and psychology.
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