| 研究生: |
范宸寧 Fan, Chen-Ning |
|---|---|
| 論文名稱: |
探索吸引遊戲玩家的因素:以類聚分析Steam平台獨立遊戲之評論 Exploring Factors to Attract Players based on a Clustering Analysis of Positive Reviews of Indie Games on Steam |
| 指導教授: |
呂執中
Lyu, Jr-Jung |
| 學位類別: |
碩士 Master |
| 系所名稱: |
管理學院 - 資訊管理研究所 Institute of Information Management |
| 論文出版年: | 2024 |
| 畢業學年度: | 112 |
| 語文別: | 中文 |
| 論文頁數: | 74 |
| 中文關鍵詞: | BERTopic 、Steam 、玩家評論 、文本類聚 、遊戲開發 |
| 外文關鍵詞: | BERTopic, Steam, Player review, Text clustering, Game development |
| 相關次數: | 點閱:100 下載:0 |
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Steam平台上已累積超過六萬款的獨立遊戲,開發者仍然持續帶出更多創意吸引遊戲玩家。而遊戲玩家在決定是否購買新遊戲時,常常受到電子口碑的影響。因此,在開發遊戲時,考慮玩家偏好並精準投放有限資源,定位新遊戲開發方向是很重要的。在激烈競爭的獨立遊戲市場中,新創獨立遊戲開發者若能了解玩家偏好,找到合適的遊戲構面及元素並結合自身開發優勢,就能作為成功開發新遊戲的參考。
但新創遊戲開發者缺少市場調查的資源,因此本研究主要目的為協助新創遊戲開發者,利用Steam平台玩家評論,挖掘熱門獨立遊戲吸引玩家的因素。從擁有最多獨立遊戲數量的2D動作遊戲類別中,研究了兩款熱門的獨立遊戲《DAVE THE DIVER》及《Vampire Survivors》,並使用Python爬蟲從Steam平台汲取遊戲的評論,並將評論分為三個維度:推薦程度、遊戲時間和遊戲構面。並使用最新的BERTopic方法類聚遊戲評論,辨識玩家對於遊戲的偏好及特徵。而評估指標有:主題連貫性評估各個主題的解讀性、主題多樣性評估遊戲各構面中主題多樣化程度。
類聚主題結果判讀後發現,雖然兩款遊戲劇情、圖像、音樂及介面簡單,且皆採取重複遊玩的模式,但各自加入不同的升級元素,小幅添增玩法的複雜度,讓玩家保持新鮮感。顯示此方法能找出熱門獨立遊戲的優勢構面,且主題中的評估指標分數能判斷構面中的吸引因素重要性,提取對於新創遊戲開發者非常有幫助的資訊。
Over 60,000 independent games are launched on the Steam platform, and the novice developers are attracted by this highly competitive and expanding market. A successful indie game not only understand player preference but also make the most of their resource to make it attractive. It is well known that players are often influenced by electronic word-of-mouth when deciding whether to purchase new games. Thus, it is important to uncover player preference and focus on the proper direction using limited resources for the developers. The main objective of this study is to use the cluster analysis of the players’ review to assist novice game developers to uncover the factors that attract players. Two popular 2D action indie games are selected to illustrate the process and effectiveness of this approach. The reviews are scraped from Steam platform using Python, and segmented into three dimensions: recommendations, hours played and game aspects. BERTopic was then employed to cluster reviews, and extract various topics. The results are assessed by topic coherence and diversity, which were used to identify player preferences and characteristics for the target games. The findings of the analysis indicate that although both games put more focus on highly repetitive and simple gameplay, they each incorporate distinct upgrade elements that gradually increase difficulty and complexity, thereby maintaining player engagement. This work illustrates the important role of using text clustering for the novice game developers.
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校內:2029-07-31公開