| 研究生: |
陳世曄 Chen, Shih-Yeh |
|---|---|
| 論文名稱: |
基於行動社群網路之學習引導策略之研究 Study of Learning Guidance Strategy Based on Mobile Social Network |
| 指導教授: |
黃悅民
Huang, Yueh-Min |
| 共同指導教授: |
王明習
Wang, Ming-Shi |
| 學位類別: |
博士 Doctor |
| 系所名稱: |
工學院 - 工程科學系 Department of Engineering Science |
| 論文出版年: | 2016 |
| 畢業學年度: | 104 |
| 語文別: | 英文 |
| 論文頁數: | 92 |
| 中文關鍵詞: | 行動學習 、社群行動網路 、內容推薦機制 、學習引導策略 、分享式概念圖 、內容關鍵字 |
| 外文關鍵詞: | Mobile learning, Community mobile network, Content recommendation mechanism, Learning guidance strategy, Sharing concept map, Content keyword |
| 相關次數: | 點閱:137 下載:9 |
| 分享至: |
| 查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
隨著行動網路技術的進步,老師紛紛引進可攜裝置搭配行動社群網路來進行教學,學習者們可不受時間與空間的限制進行學習。除了透過行動學習來提升學習者學習成效之外,學習者的學習方向與進度,往往會因為學習者的個人特質與學習態度而有所不同,如何偵測學習者在進行學習過程中的學習動機與成效,並提供學習者適合自身的學習資源或情報,以幫助學習者在真實環境中與學習社群進行互動,則是本研究所要克服的目標與挑戰。因此,本研究基於行動學習理論來建置一線上學習環境,一方面利用心智工具建構學習知識圖,透過網路行動學習系統分享自身學習的成果,以並提供同儕之間學習成果觀摩,透過觀摩分享彼此的概念圖來持續不斷地觸發學習者的學習動機,讓學習者根據自己的學習狀況與進度選擇適合的學習方向與進度,以及同儕之間的互動學習,避免自身學習瓶頸的產生;另外一方面設計一個以TF-IDF為輔助的系統來自動替教材章節產生出內容關鍵字之分享式概念圖,而概念圖上的關鍵字除了會顯示該關鍵字所在的整個段落的文字,也加入了超連結的功能,透過點擊連結就能夠快速移動到該關鍵字所在頁面的所在段落,我們希望能夠透過內容關鍵字概念圖結合行動社群網路,可以反饋哪些關鍵字是學生有興趣且願意去學習的,來幫助學生閱讀理解方面的不足。而於實驗分析部分藉由可用性、易用性與互動性三個面向的問卷量化分析以及質性的評估結果均顯示學習者的學習動機與學習成效確實有明確提升,並證明透過行動社群可以輕易地延伸到處理學習者興趣隨時間變化的推薦學習內容問題。
With the advancement of mobile networking technology, teachers have introduced portable devices and mobile community networks to their method of instruction, so that learners can study at any time and at any place. Mobile learning enhances the learning effectiveness of learners, but the various personalities and learning attitudes of learners often lead to different learning directions and progression. The objective and challenge of this study are how to monitor the learning motivation and effectiveness of learners and to provide them with suitable learning resources or information so that they can interact with learning communities in reality. Therefore, this study used the mobile learning theory to establish an online learning environment in which the tools of the mind were applied to make learning knowledge maps, and an online mobile learning system was employed to share the achievements of learning among peers. The concept maps were studied and shared so as to constantly trigger the learning motivation of learners, so that they could choose the appropriate learning direction and progress according to their own learning, achieve interactive learning with peers, and avoid bottlenecks in their learning. A system assisted by TF-IDF (term frequency-inverse document frequency) was also designed to automatically generate sharing concept maps of keywords in the chapters of the textbooks. Aside from displaying whole paragraphs where the keywords were extracted, the concept maps were equipped with hyperlinks that could quickly lead users to the pages and paragraphs where the keywords were presented. It is hoped that the combination of the keyword concept maps and the mobile community networks will show what keywords students are interested in and willing to learn, so as to improve their reading comprehension. In the experiment analysis, the quantitative analysis and qualitative assessment of the questionnaire with three dimensions - usability, ease of use, and interactivity - showed that there was a significant increase in the learning motivation and effectiveness of learners. It was also demonstrated that mobile communities could be easily applied to recommend knowledge according to learners’ interest, which changed with time.
References
Adomavicius, G. & Tuzhilin, A. (2011). Context-Aware Recommender Systems, Recommender Systems Handbook: A Complete Guide for Research Scientists and Practitioners, L. Rokach, B. Shapira, P. Kantor, and F. Ricci, eds., 217-250.
Al Noor, S., Mustafa, G., Chowdhury, S. A., Hossain, M. Z., & Jaigirdar, F. T. (2010). A proposed architecture of cloud computing for education system in bangladesh and the impact on current education system. IJCSNS International Journal of Computer Science and Network Security, 10(10), 7-13.
Asan, A. (2007). Concept mapping in science class: A case study of fifth grade students, Journal of Educational Technology & Society, 10(1), 186-195.
Aschmoneit, P. & Zimmermann, H. D. (2002). Elements of a mobile community business model, In Proceedings of the Information Resources Management Association International Conference.
Attewell, J. (2005). Mobile technologies and learning: A technology update and m-learning project summary. Technology Enhanced Learning Research Centre, Learning and Skills Development Agency. London: Learning and Skills Development Agency.
Bader, R., Neufeld, E., Woerndl, W., & Prinz, V. (2011). Context-aware POI recommendations in an automotive scenario using multi-criteria decision making methods, Proc. Workshop Context- Awareness in Retrieval and Recommendation, 23-30,
Beale, R., & Lonsdale, P. (2004). Mobile context aware systems: The intelligence to support tasks and effectively utilise resources, Mobile Human-Computer Interaction, S. Brewster and M. Dunlop eds., 3160, 573-576.
Berkovsky, S., Kuflik, T., & Ricci, F. (2008). Mediation of user models for enhanced personalization in recommender systems, User Modeling and User-Adapted Interaction, 18(3), 245-286.
Black, P. (2010). E-books must be accessible, and that means audio. Chronicle of Higher Education, 56(26), A31.
Brusilovsky, P., & Milln, E. (2007). User models for adaptive hypermedia and adaptive educational systems, The Adaptive Web, P. Brusilovsky, A. Kobsa, and W. Nejdl, eds., 4321, 3-53.
Chang, F. C. I., Hung, L.P. & Shih, T. K. (2003). A new courseware diagram for quantitative measurement of distance learning course, J. Information Science and Engineering (JISE), 19(6), 989-1014.
Chao, H. C., Wang R. C., & Chen, J. L. (1999). The novel network topology based domain name service with mobile computing consideration, J. Microcomputer Applications, 18(3), 279-296.
Chen, J. H., Chang, H. B., Shen, C. Y., Wang, T. H., Chang, W. C., & Shih, T. K. (2010). Immersive learning environment with integrated interactive video and ubiquitous technologies, J. Convergence Information Technology, 5(9), 61-72.
Chen, J. H., Ku, D. T., Wang, T. H., Chang, W. C., & Shih, T. K. (2010). Using adventure game to facilitate learning assessment process, J. Convergence Information Technology, 5(9), 126-134.
Chen, N. S., Teng, D. C. E., Lee, C. H., & Kinshuk. (2011). Augmenting paper-based reading activity with direct access to digital materials and scaffolded questioning. Computers & Education, 57(2), 1705-1715.
Chenyl Mason Bolick (2006). Digital archives: Democratizing the doing of history, International Journal of Social Education, 21(1), 122-134.
Clough, G. (2010). Geolearners: Location-based informal learning with mobile and social technologies, IEEE Trans. Learning Technologies, 3(1), 33-44.
Cohen, E. (1985). The tourist guide: The origins, structure and dynamics of a role. Annals of. Tourism Research, 12, 5-29.
Conole, G. & Culver, J. (2010). The design of cloudworks: Applying social networking practice to foster the exchange of learning and teaching ideas and designs, Computers & Education, 54(3), 679-692.
Cui, Y., & Bull, S. (2005). Context and learner modeling for the mobile foreign language learner, System, 33(2), 353-367.
Curran, K., Murray, M. & Christian, M. (2007). Taking the information to the public through Library 2.0, Library Hi Tech, 25(2), 288-297.
Davis, E. A., & Linn, M. C. (2000). Scaffolding students’ knowledge integration: Prompts for reflection in KIE. International Journal of Science Education, 22, 819–837.
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319-340.
De Jong, M. T., & Bus, A. G. (2004). The efficacy of electronic books in fostering kindergarten children’s emergent story understanding. Reading Research Quarterly, 39(4), 378-393. doi:10.1598/RRQ.39.4.2
Derntl, M., & Hummel, K. A. (2005). Modeling context-aware Elearning scenarios, Proc. IEEE Third International Conf. Pervasive Computing and Comm. Workshops (PERCOMW ”05), 337-342.
Donath, J. S. (1999). Identity and deception in the virtual community, Communities in Cyberspace, M.A. Smith and P. Kollock, eds., 29-59.
Drachsler, H., Bogers, T., Vuorikari, R. Verbert, K., Duval, E., Manouselis, N., Beham, G., Lindstaedt, S., Stern, H., Friedrich, M., & Wolpers, M. (2010). Issues and considerations regarding sharable data sets for recommender systems in technology enhanced learning, Procedia Computer Science, 1(2), 2849-2858.
Drachsler, H., Hummel, H., & Koper, R. (2008). Personal recommender systems for learners in lifelong learning networks: The requirements, techniques and model, International J. Learning Technology, 3(4), 404-423.
Dünser, A., & Hornecker, E. (2007). An observational study of children interacting with an augmented story book. In K. Hui et al. (Eds.), Proceedings of the 2nd International Conference on Technologies for E-learning and Digital Entertainment (pp. 305-315). doi: 10.1007/978-3-540-73011-8_31
Duval, E., Vuorikari, R., Manouselis, N., & Van Assche, F. (2008). Proc. Second Workshop Social Information Retrieval for Technology-Enhanced Learning (SIRTEL ”08), 382.
El-Bishouty, M. M., Ogata, H., & Yano, Y. (2007). PERKAM: Personalized knowledge awareness map for computer supported ubiquitous learning, Educational Technology and Soc., 10(3), 122-134.
Friedrich, M., Wolpers, M., Shen, R., Ullrich, C., Klamma, R., Renzel, D., Richert, A., & von der Heiden, B. (2011). Early results of experiments with responsive open learning environments, J. Universal Computer Science, 17(3), 451-471.
Frumkin, J. (2005). The Wiki and the digital library, OCLC Systems & Services, 21(1), 18-22.
Fuchs, M., Muscogiuri, C., Niederée, C., & Hemmje, M. (2004). Digital libraries in knowledge management: an e-learning case study, International Journal on Digital Libraries August, 4(1), 31-35.
Gagne, R. (1985). The Conditions of Learning (4th.). New York: Holt, Rinehart & Winston.
Gary, M., Catherine, P. & Anita, K. (1998). Interfaces and tools for the library of congress national digital library program, Information Processing & Management, 34(5), 535–555.
Gordin, D. N., & Pea, R. D. (1995). Prospects for scientific visualization as an educational technology. The Journal of the Learning Sciences, 4(3), 249-279.
Gray, E. (2003). Informal learning in an online community of practice, J. Distance Education, 19, 20-35.
Grimshaw, S., Dungworth, N., McKnight, C., & Morris, A. (2007). Electronic books: Children’s reading and comprehension. British Journal of Educational Technology, 38(4), 583-599. doi: 10.1111/j.1467-8535.2006.00640.x
Hill, J. R., & Hannafin, M. J. (2001). Teaching and learning in digital environments: The resurgence of resource-based learning. Educ. Technol. Res. Dev., 49(3), 37–52.
Hu, B., & Moore, P. (2006). Context modelling to support location based cooperative mobile learning, Proc. International Conf. Computer Supported Cooperative Work in Design, 1372-1376.
Huang, J. S., Yang, S. J., Huang, Y. M., & Hsiao, I. Y. (2010). Social learning networks: Build mobile learning networks based on collaborative services, Journal of Educational Technology & Society, 13(3), 78-92.
Huang, Y. M. & Chiu, P. S. (2014). The effectiveness of a meaningful learning-based evaluation model for context-aware mobile learning, British Journal of Educational Technology, doi:10.1111/bjet.12147.
Huang, Y. M., Chiu, P. S., Liu, T. C., & Chen, T. S. (2011). The design and implementation of a meaningful learning-based evaluation method for ubiquitous learning, Computers & Education, 57(4), 2291-2302.
Huang, Y. M., Huang, S. H., & Wu, T. T. (2014). Embedding diagnostic mechanisms in a digital game for learning mathematics, Educational Technology Research and Development, 62(2), 187-207.
Huang, Y. M., Hwang, W. Y., & Chang, K. E. (2010). Innovations in designing mobile learning applications, Educational Technology & Society, 13(3), 1-2.
Huang, Y. M., Liang, T. H., & Chiu, C. H. (2013). Gender differences in the reading of e-books: Investigating children’s attitudes, reading behaviors and outcomes. Journal of Educational Technology & Society, 16(4), 97-110.
Huang, Y. M., Liang, T. H., Su, Y. N., & Chen, N.S. (2012). Empowering personalized learning with an interactive e-book learning system for elementary school students, Educational Technology Research and Development, 60(4), 703-722.
Huang, Y. M., Liao, Y. W., Huang, S. H., & Chen, H. C. (2014). A Jigsaw-based cooperative learning approach to improve learning outcomes for mobile situated learning. Educational Technology & Society, 17 (1), 128–140.
Huang, Y. M., & Wu, T. T. (2011). A systematic approach for learner group composition utilizing U-learning portfolio, Educational Technology & Society, 14(3), 102-117.
Hung, W. (2003). Building learning communities by enhancing social presence: implementing blended instructional delivery methods, SIGGROUP Bull., 24(3), 79-84.
Hwang, G. J. (2006). Criteria and strategies of ubiquitous learning. Proceedings of the IEEE International Conference on Sensor Networks, Ubiquitous, and Trustworthy Computing.
Hwang, G. J., & Chang, H. F. (2011). A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students, Computers & Education, 56(4), 1023–1031.
Hwang, G. J., & Tsai, C. C. (2011). Research trends in mobile and ubiquitous learning: A review of publications in selected journals from 2001 to 2010, British Journal of Educational Technology, 42(4), 65-70.
Hwang, G. J., Tsai, C. C. & Yang, S. J. H., Criteria, (2008). Strategies and research issues of context-aware ubiquitous learning. Journal of Educational Technology & Society, 11(2), 81-91.
Hwang, W., Wang, C. and Sharples, M. (2007). A study of multimedia annotation of web-based materials, Computers and Education, 48(4), 680-99.
Hwang, G. J., Wu, C. H., & Kuo, F. R. (2013). Effects of touch technology-based concept mapping on students' learning attitudes and perceptions. Educational Technology & Society, 16(3), 274–285.
Hwang, G. J., Wu, P. H., & Ke, H. R. (2011). An interactive concept map approach to supporting mobile learning activities for natural science courses. Computers & Education, 57(4), 2272-2280.
Hwang, G. J., Wu, P. H., Zhuang, Y. Y., & Huang, Y. M. (2013). Effects of the inquiry-based mobile learning model on the cognitive load and learning achievement of students, Interactive Learning Environment, 21(4), 338-354.
Jacobijn, S., Marinus, M., & Kaspar D. G. (2011). Mobile English learning: An evidence-based study with fifth graders, Computers & Education, 57(1), 1334–1347.
Japan Digital Archives Association, (2005). Digita1 archives white paper. Transrate Corporation.
Jeong, H., & Chi, M. T. (1997). Construction of shared knowledge during collaborative learning, In Proceedings of the 2nd international conference on Computer support for collaborative learning, 130-134.
Jody, L. D. (2007). Choosing software for a digital library, Library Hi Tech News, 24(9/10), 19-21.
Kalyuga, S., Chandler, P., & Sweller, J. (2001). Learner experience and efficiency of instructional guidance. Educational Psychology, 21(1), 5-23.
Klahr, D., & Nigam, M. (2004). The equivalence of learning paths in early science instruction: Effects of direct instruction and discovery learning. Psychological Science, 15, 661-667.
Korat, O. (2009). Reading electronic books as a support for vocabulary, story comprehension and word reading in kindergarten and first grade. Computers & Education, 55(1), 24-31. doi: 10.1016/j.compedu.2009.11.014
Kritikou, Y., Demestichas, P., Adamopoulou, E. F., Demestichas, K. P., Theologou, M. E., & Paradia, M. (2008). User profile modeling in the context of web-based learning management systems, J. Network and Computer Applications 31(4), 603-627.
Lave, J., & Wenger, E. (1991). Situated learning. Legitimate peripheral participation, Cambridge: University of Cambridge Press, 40.
Lawson, M. J. (1994). Concept Mapping. In T. Husen & T.N. Postlethwaite (Eds.), The international encyclopedia of education, Oxford: Elsevier Science, 2, 1026-1031.
Lee, K. J. (2006). What goes around comes around: An analysis of del.icio.us as social space, Proc. 20th Anniversary Conf. Computer Supported Cooperative Work, 191-194.
Lehsten, P., Zender, R., Lucke, U., & Tavangarian, D. (2010). A service-oriented approach towards context-aware mobile learning management systems, Proc. IEEE Eighth International Conf. Pervasive Computing and Comm. Workshops (PERCOM), 268-273.
Lewis, J. R. (1995). IBM computer usability satisfaction questionnaires: psychometric evaluation and instructions for use. International Journal of Human-Computer Interaction, 7(1), 57-78.
Lin, F. H., & Shih, T. K. (2010). Automatic trap detection: A debugging mechanism for abnormal specification in the IMS sequencing controls, IEEE Trans. Learning Technologies, 1(3), 176-189.
Liu, C., & Divitini, M. (2012). Providing recommendations for mobile learning: Opportunities and challenges from context, Educational Recommender Systems and Technologies: Practices and Challenges, Chapter 13, 302-328.
Liu, M. C., Huang, Y. M., Kinshuk, & Wen, D. (2013). Fostering learners’ metacognitive skills of keyword reformulation in image seeking by location-based hierarchical navigation, Educational Technology Research and Development, 61(2), 233-254.
Looi, C. K., Seow, P., Zhang, B., So, H. J., Chen, W., & Wong, L. H. (2010). Leveraging mobile technology for sustainable seamless learning: A research agenda, British Journal of Educational Technology, 41(2), 154–169.
Luo, J., Dong, F., Cao, J., & Song, A. (2010). A context-aware personalized resource recommendation for pervasive learning, Cluster Computing, 13, 213-239.
Naismith, L., Lonsdale, P., Vavoula, G. & Sharples, M. (2005). Literature review in mobile technologies and learning. Report 11, NESTA Futurelab. Bristol: NESTA Futurelab.
Naismith, L., Sharples, M., & Ting, J. (2005). Evaluation of CAERUS: A context aware mobile guide, Mlearn 2005: 4th World conference on mLearning.
Nardi, B. A., Schiano, D. J., & Gumbrecht, M. (2004). Blogging as social activity, or, would you let 900 million people read your diary? Proc. ACM Conf. Computer Supported Cooperative Work, 222-231.
Passey, (2010). Mobile learning in school contexts: can teachers alone make it happen?, IEEE Trans. Learning Technologies, 3(1), 68-81.
Paul, D. B., Mykola, P., Kees, V. D. S., & David, S. (2008). GRAPPLE: Integrating adaptive learning into learning management systems, Proc. World Conf. Educational Multimedia, Hypermedia and Telecomm, 5183-5188.
Peng, C., Shen, G., Zhang, Y., Li, Y., & Tan, K. (2007). Beep-beep: A high accuracy acoustic ranging system using COTS mobile devices, 5th International Conference on Embedded Networked Sensor Systems.
Prante, T., Magerkurth, C., & Streitz, N. (2002). Developing CSCW tools for idea finding -: empirical results and implications for design, in CSCW '02: Proceedings of the 2002 ACM conference on Computer supported cooperative work. ACM, 106-115.
Prykop, C., & Heitmann, M. (2006). Designing mobile brand communities: Concept and empirical illustration. Journal of Organizational Computing and Electronic Commerce, 16(3), 301-323.
Reader, W., & Hammond, N. (1994). Computer-based tools to support learning from hypertext: Concept mapping tools and beyond. Computers & Education, 12, 99-106.
Redfern, S., & Naughton, N. (2002). Collaborative virtual environments to support communication and community in internet-based distance education, J. Information Technology Education, 1(3), 201-211.
Schubert, & Hampe, (2004). Mobile community support: a mobile reservation system for the leisure industry, In Proceedings of the 17th International Bled Electronic Commerce Conference.
Shamir, A. (2009). Processes and outcomes of joint activity with e-books for promoting kindergarteners’ emergent literacy. Educational Media International, 46(1), 81-96. doi: 10.1080/09523980902781295
Shih, L., & Swan, K. (2005). Fostering social presence in asynchronous online class discussions, Proc. Conf. Computer Support for Collaborative Learning, 602-606.
Shih, P. C., Nguyen, D. H., Hirano, S. H., Redmiles, D. F., & Hayes, G. R. (2009). Groupmind: Supporting idea generation through a collaborative mind-mapping tool, in GROUP '09: Proceedings of the ACM 2009 international conference, 139-148.
Siegenthaler, E., Wurtz, P., & Groner, R. (2010). Improving the usability of e-book readers. Journal of Usability Studies, 6(1), 25-38.
Stahl, G. (2005). Group cognition in computer‐assisted collaborative learning. Journal of Computer Assisted Learning, 21(2), 79-90.
Stern, H., Kaiser, R., Hofmair, P., Kraker, P., Lindstaedt, S. N., & Scheir, P. (2010). Content recommendation in APOSDLE using the associative network, J. Universal Computer Science, 16(16), 2214-2231.
Teng, D. C., Chen, N. S., & Lee, C. H. (2011). Enhancing English reading comprehension by integrating direct access to digital materials and scaffolded questionings in paper prints, Proc. IEEE 11th International Conf. Advanced Learning Technologies (ICALT), 244-248.
Thmos, B. (2011). A dynamic social feedback system to support learning and social interaction in higher education, IEEE Trans. Learning Technologies, 4(4), 340-352.
Thoms, B., Garrett, N., & Ryan, T. (2009). Online learning communities in the new ”U”, International J. Networking and Virtual Organisations, 6(5), 499-517.
Tu, C. H., & McIsaac, M. (2002). The relationship of social presence and interaction in online classes, The Am. J. Distance Education, 16, 131-150.
Tua, C. H., McIsaacb, M., Montesa, L. S., & Armfielda, S. (2012). Is there a mobile social presence?, International Educational Media, 49(4), 247-261.
Vassileva, J. (2008). Toward social learning environments, IEEE Trans. Learning Technologies, 1(4), 199-214.
Verbert, K., Manouselis, N., Ochoa, X., Wolpers, M., Drachsler, H., Bosnic, I., & Duval, E. (2012). Context-aware recommender systems for learning: A survey and future challenges, IEEE Trans. Learning Technologies, 5(4), 318-335.
Wasko, M. M., & Faraj, S. (2005). Why should i share? Examining social capital and knowledge contribution in electronic networks of practice, MIS Quarterly, 29(1), 35-57.
Wright, S., Fugett, A., & Caputa, F. (2013). Using e-readers and internet resources to support comprehension. Educational Technology & Society, 16(1), 367–379.
Wu, P. H., Hwang, G. J., Su, L. H., & Huang, Y. M. (2012), A context-aware mobile learning system for supporting cognitive apprenticeships in nursing skills training, Journal of Educational Technology & Society, 15(1), 223-236.
Wu, T. Y., & Chao, H. C. (2008). Mobile e-Learning for next generation communication environment, International Journal of Distance Education Technologies, 6(4), 1-13.
Yang, C. C., Hwang, G. J., Hung, C. M., & Tseng, S. S. (2013). An evaluation of the learning effectiveness of concept map-based science book reading via mobile devices. Educational Technology & Society, 16(3), 167–178.
Yen, N. Y., Shih, T. K., Chao, L. R., & Jin, Q. (2010). Ranking metrics and search guidance for learning object repository, IEEE Trans. Learning Technologies, 3(3), 250-264.
Yen, N. Y., Shih, T. K., Jin, Q. Hung, J. C., Zhou, Q., & Chao, L. R. (2011). Adaptive object re-ranking mechanism for ubiquitous learning environment, J. Multimedia, 6(2), 129-138.
Zhao, S., Zhou, M. X., Yuan, Q., Zhang, X., Zheng, W., & Fu, R. (2010). Who is talking about what: social map-based recommendation for content-centric social websites, Proc. Fourth ACM Conf. Recommender Systems (RecSys ”10), 143-150.
校內:2021-06-19公開