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研究生: 葉韋立
Yeh, Wei-Li
論文名稱: 鼓勵幼兒食用蔬菜的體驗式餐具設計
Experiential Tableware Design That Encourages Children to Eat Vegetables
指導教授: 周君瑞
Chou, Chun-Juei
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2021
畢業學年度: 109
語文別: 英文
論文頁數: 98
中文關鍵詞: 幼兒餐具設計遊戲化餐具幼兒用餐行為仕掛學使用者體驗方法
外文關鍵詞: Children's tableware design, Gamification tableware, Children's eating behavior, User engagement, Shikakeology
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  • 本研究的主題是「鼓勵幼兒食用蔬菜的體驗式餐具設計」,主旨為透過「互動性」、「回饋機制」作為引導幼兒用餐的驅動力,透過增加其用餐的愉悅感,進而強化幼兒用餐歷程的體驗,以提升整體用餐的自主性與意願度。
    因此,本研究將以行動研究法,觀察並蒐集2歲半至5歲幼兒用餐時的行為問題,另一方面,筆者也將訪談幼兒的父母親,針對數種幼兒用餐時的行為模式、教育幼兒用餐之方式以及挑選餐具的條件深入探討,以發掘照顧者與幼兒最迫切的需求,並作為設計洞見與設計範疇之參考,同時以使用者體驗方法與仕掛學輔以規劃體驗式餐具之核心活動與產品設計。
    本研究最終所提出之「體驗式餐具」,包含湯匙、互動式餐盤、餐墊以及蔬菜貼紙。透過幼兒與餐盤中的核心角色「熊熊」進行用餐競賽,以動畫互動、卡通化的音效等吸引幼兒對用餐的注意力,使其沈浸於用餐時的遊戲情境,藉由照顧者引導幼兒跟隨熊熊用餐,使其「一口接一口」地食用原先不敢或討厭的蔬菜為本研究的設計核心。據研究結果顯示,體驗式餐具不但成功地鼓勵幼兒勇敢嘗試食用原先討厭的蔬菜外,於維持用餐速度、自主性與意願度皆有明顯提升。

    The theme of this study is "experiential tableware design that encourages children to eat vegetables". The main purpose of this study is to enhance children's eating experience through "interactivity" and "visual feedback" as the driving force to guide children's eating and to enhance their eating experience by increasing their sense of enjoyment, to enhance their overall eating autonomy and willingness.
    This study was conducted to observe and collect the behavior problems of children aged 2 years to 5 years old during mealtime by action research method. On the other hand, the author will also interview parents of children to discuss several patterns of children's mealtime behaviors, ways of teaching children to eat, and conditions for selecting tableware, the most pressing needs of parents and children are identified and used as a reference for design insight and scope, and the core activities and product design of experiential tableware are planned with the help of user engagement and shikakeology.
    Experiential tableware proposed in this study consists of spoons, interactive plates, placemats, and vegetable stickers, through the meal competition between the children and the core character "Bear" on the dinner plate, the children's attention is attracted to the meal through animation interaction and cartoonish sound effects, the design to immerse the child in a playful mealtime situation, in which the caregiver guides the child to follow the bear's meal so that he or she eats the vegetables that he or she was afraid of or hated "one bite at a time".According to the results of the study, the experiential tableware not only encouraged the children to try the vegetables they hated but also significantly increased their speed, autonomy, and willingness to maintain their meals.

    摘要 i Abstract ii 謝誌 iii CONTENTS iv TABLE OF CONTENTS vii FIGURE OF CONTENTS ix CHAPTER 1 INTRODUCTION 1 1.1 Research background information 1 1.2 Motivation 2 1.3 Purpose 4 1.4 Limitations of the research 5 1.5 Research framework 7 CHAPTER 2 LITERATURE REVIEW 8 2.1 Diet and physical and mental development of children 8 2.1.1 Cognitive development and behavior of children 8 2.1.2 Eating Behavior of Children 10 2.1.3 Conclusion 10 2.2 Mirror neurons and behavioral learning of children 11 2.2.1 Mirror neuron and imitation 11 2.2.2 Conclusion 11 2.3 Experience design 12 2.3.1 Definition experience 12 2.3.2 Product experience and emotional satisfaction 13 2.3.3 Examples of experiential design applied to children 15 2.3.4 Conclusion 15 2.4 Change human behavior with design 16 2.4.1 Change human behavior with tangible user interfaces (TUI) 17 2.4.2 Changing human behavior with fun-Shikakeology 19 2.4.3 Creating user pleasure with gamification 20 2.4.4 Conclusion 21 2.5 The specification and scope of children's products 21 2.5.1 Variations in hand grip and design applications for children 21 2.5.2 The use of appetite-stimulating colors in products for children 22 2.5.3 Conclusion 23 2.6 Research methods 23 2.6.1 Action research 23 2.6.2 Semistructured interview 24 2.6.3 User engagement 24 2.6.4 Conclusion 28 CHAPTER 3 RESEARCH METHODS 29 3.1 Research processes 29 3.2 Research(design) steps 32 3.2.1 Theoretical basis of tableware design for children 32 3.2.1.1 Conclusion 35 3.2.2 Observe and analyze key problems of children's meals 36 3.2.2.1 Conclusion 38 3.2.3 Understand the needs of tableware from interviewing parents 39 3.2.3.1 Feedback from the interviews with the three parents 40 3.2.3.2 Conclusion 43 3.2.4 Determine the design direction and constraints 44 3.2.4.1 Samples of selected studies 44 3.2.4.2 Existing tableware feature analysis 45 3.2.4.3 Conclusion 46 3.2.5 Proposing the prototype of children’s tableware 46 3.2.5.1 Design 46 3.2.5.2 Iterative process of experimental tableware 53 3.2.5.3 Conclusion 56 CHAPTER 4 RESEARCH VERIFICATION 58 4.1 Research Assumptions 58 4.2 Test the degree to which the child's tableware can be used 59 4.2.1 Subjects 59 4.2.2 Experimental planning and process 59 4.2.3 Exploring the effect of tableware on children's diet 61 4.2.3.1 Results and analysis of subject B01 61 4.2.3.2 Results and analysis of subject B02 64 4.2.3.3 Results and analysis of subject B03 66 4.2.3.4 Results and analysis of subject B04 70 4.2.3.5 Results and analysis of subject B05 73 4.2.4 Testing the effectiveness of experiential tableware 76 4.3 Exploring the impact of experiential tableware on children's eating behaviors 80 4.3.1 Features of using experiential tableware 80 4.3.2 Classification of experiential behavior of children 81 4.3.3 Interactive rules and value analysis of experiential tableware 82 CHAPTER 5 CONCLUSIONS AND RECOMMENDATIONS 85 5.1 Conclusions 85 5.2 Recommendations 86 REFERENCES 88 Appendix 1 Dietary behavior assessment form 93 Appendix 2 Sample of childcare tableware 94 Appendix 3 Consent form for photographing, recording and taping 97 Appendix 4 Outline of Interview 98

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