| 研究生: |
呂昶諄 Lu, Chang-Chun |
|---|---|
| 論文名稱: |
無線網路遊戲平台與魔法卡片遊戲實作 Wireless Online Game Platform and Implementation of a Collectable Card Game |
| 指導教授: |
鄭憲宗
Cheng, Sheng-Tzong |
| 學位類別: |
碩士 Master |
| 系所名稱: |
電機資訊學院 - 資訊工程學系 Department of Computer Science and Information Engineering |
| 論文出版年: | 2003 |
| 畢業學年度: | 91 |
| 語文別: | 中文 |
| 論文頁數: | 69 |
| 中文關鍵詞: | 魔法卡片遊戲 、session管理 、無線網路遊戲平台 |
| 外文關鍵詞: | collectable card game, session management, wireless online game platform |
| 相關次數: | 點閱:76 下載:1 |
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由於無線網路的快速發展以及無線網路使用人口的增加,在無線網路上的服務已由單純的電信服務提升到多樣性的多媒體服務,而多媒體服務之中,以提供休閑娛樂為大宗。在一般的固接網路當中(如Internet),網路遊戲算是一個相當重要且相當發達的休閒娛樂服務,而以目前的無線網路來看,無線網路遊戲正悄悄的進入了人們的生活之中。
相較於有線網路,目前的無線網路遊戲可說是小巫見大巫,但其發展潛力可是不容小覷,因此,在此篇論文中,提出了一套無線網路遊戲的平台,並實作出可於行動裝置上進行遊戲的魔法卡片遊戲,此外,在面對由於無線網路的特性而造成的session管理問題,也提出了幾個可能的解決方案。
Because of the rapid growth of wireless networks and mobile users, the wireless access services are not only the voice services but also the multimedia services. The entertainment is always an important part of multimedia services. As an example, for Internet the online game has become a very popular entertainment for human life. The same as wireless networks, the wireless online game is happening.
Compared with the market of wire online games, the one of wireless online games is much smaller. But the potential for wireless online game is worth keeping an eye on it. Therefore, in this thesis we design a wireless online game platform and implement a collectable card game on it. Considering the characteristics of wireless networks, such as frequent disconnection and high bit error rate, it’s necessary to find out a session management police to handle the processing of a session. There are also several solutions that are discussed in this thesis.
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