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研究生: 徐維忻
Hsu, Wei-Hsin
論文名稱: 畫中有畫的藝術
Camouflage Art: Hidden Image
指導教授: 李同益
Lee, Tong-Yee
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2009
畢業學年度: 97
語文別: 中文
論文頁數: 73
中文關鍵詞: Erosion processing畫中有畫藝術Luminance Labeling
外文關鍵詞: Erosion processing, Hidden Image, Luminance Labeling
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  • Hidden Image,中文稱為畫中有畫的藝術;在表現手法上是一們相當新穎且前衛的藝術,其表現風格多種;一般來說,常見手法是將一個或是多個物體以不同型態的方式巧妙的融合在背景當中,觀察者在遠方觀賞整幅畫時,並不會覺得特別突兀,而當視覺集中到某一個焦點上時,透過大腦重新組織之後,其隱藏的物體將漸漸浮現出來。

    本篇論文主要是提供一個完整的流程;根據luminance space區塊化後,透過物體本身區塊的相互關係,或是物體與背景的相互關係進行Luminance Labeling,並經由Erosion Processing將物體做適當的破壞,最後以貼圖方式給予視覺化呈現。相信透過這樣的流程,我們將賦予一般普羅大眾一套機制去創造出屬於自己的Hidden Image。

    Hidden Image is an image contains one or more embedded figures. The hidden figure merges into typically a busy image such that it does not standout and remains unnoticeable for a while. It takes the viewer to focus or some targeted effort to detect the hidden figure and might requires some hint to be able to do so.

    In this paper, we provide the technological processes to create the hidden image which normal Texture Synthesis can’t be done; According to quantization of background and figure, we manage to recolor the quantized color of figure through Luminance Labeling Processing which is base on relationship between background and figure, we also manage to remove some parts assigned by user to make our result more natural but can still recognize the figure. Finally, we present the result using the Texture Processing. We believe the proposed system can provide a user-friendly tool to create their own Hidden Image.

    誌謝 .........................................iii 目錄 .........................................iv 圖目錄 .......................................vi 第1 章 導論 ..................................1 1.1 研究動機與目的 .....................1 1.2 論文貢獻 ...........................3 1.3 系統流程與章節介紹 .................4 第2 章 相關研究 ..............................6 2.1 Texture Synthesis ..................7 2.2 Image Completion ...................9 2.3 Poisson Image Editing ..............10 2.4 其他................................11 第3 章 系統流程 ..............................13 3.1 問題描述 ...........................13 3.2 Luminance Quantification ...........15 3.2.1 基本定義..........................15 3.2.2 Luminance 說明 ...................16 3.2.3 量化流程..........................17 3.3 Luminance Labeling .................18 3.3.1 實驗觀察與討論 ...................19 3.3.2 資料結構說明 .....................22 3.3.3 Contrast Function ................23 3.3.4 Intersection Function ............24 3.3.5 Connectivity Function ............25 3.3.6 修正與比較 .......................27 3.4 Automatic Synthesis-based Technique 29 3.4.1 Texture Sample Preprocessing .....31 3.4.2 Direction-based Boundary Synthesis32 3.4.3 Boundary Texture Synthesis .......35 3.4.4 Interior Texture Synthesis .......37 3.4.5 實驗結果與討論 ...................39 3.5 Erosion Processing .................40 3.5.1 Gestalt Psychology ...............40 3.5.2 Closure 封閉率 ...................41 3.5.3 Similarity 相似率 ................42 3.5.4 貼圖修正與結果比較 ...............45 第4 章 實驗結果與結論 ........................47 4.1 實驗結果 ...........................47 4.2 user study .........................66 4.3 操作與限制 .........................67 4.4 結論................................71 第5 章 未來展望 ..............................72 參考文獻 .....................................73

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    [4] Jian Sun, Lu Yuan, Jiaya Jia, Heung-Yeung Shum , Image Completion with Structure Propagation. SIGGRAPH 2005: Pages: 861 -868 .
    [5] Patrick Pérez, Michel Gangnet, Andrew Blake,Poisson Image Editing. SIGGRAPH 2003: Pages:313 -318 .
    [6] Jong-Chul Yoon, In-Kwon Lee , Henry Kang,A Hidden-picture Puzzles Generator. Pacific graphics 2008: Volume 27 (2008), Number 7 .
    [7] Henry Kang, Seungyong Lee, Charles K. Chui, Flow-Based Image Abstraction. IEEE Transactions on Visualization and Computer Graphics: Pages: 62 -76.
    [8] Doug DeCarlo, Anthony Santella,Stylization and Abstraction of Photographs,SIGGRAPH 2002: Pages: 769 -776.
    [9] Thomas Lewiner, Joao D. Gomes Jr., Helio Lopes, Marcos Craizer . Arc-length based curvature estimator,SIBGRAPI 2004: Pages: 250-257.
    [10] http://en.wikipedia.org/wiki/Gestalt_psychology
    [11] http://members.cox.net/gardnergallery/index.htm

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