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研究生: 粘耿豪
Nien, Ken-Hao
論文名稱: 多點觸控桌實作並應用於室內家具配置
Prototyping a multi-touch table and apply to interior furniture allocation
指導教授: 陳建旭
Chen, Chien-Hsu
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2009
畢業學年度: 97
語文別: 中文
論文頁數: 93
中文關鍵詞: 桌面室內配置多點觸控
外文關鍵詞: tabletop, interior allocation, multi-touch
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  • 本研究描述從工業設計的角度,如何以設計的手法將內抑式全反射(FTIR)多點觸控技術與設計結合,實作出多點觸控桌。同時開發多點觸控系統介面,並以室內家具配置為應用例子,提供使用者多點觸控的操作體驗。實作過程包含了從FTIR原理架構的相關測試、硬體技術的規格制訂、外觀設計到製作完成的完整描述。

    系統介面包含了影像辨識系統以及多點觸控介面的應用,皆以FLASH來開發。而本論文在介面的設計上除了運用多點觸控的特性設計簡易的操作介面之外,結合了PV3D將操作介面與3D場景做連結,提供一個同步的3D模擬畫面讓使用者在操作介面的同時,能透過即時的3D場景模擬觀看家具配置的成果,並透過使用者操作體驗的訪談以及觀察來做為後續的改進以及未來的發展。

    This is a study based on the integration of FTIR multi-touch technology with Industrial Design to produce a multi-touch table. A multi-touch system interface is also developed through this study. Furniture allocation is applied as the content to provide users practical operating experience on the multi-touch interface. The process includes FTIR structure related testing, hardware technology and specifications; and the exterior design.

    The system interface includes image recognition system and multi-touch application, and is developed in FLASH. This study not only uses the easy-to-use characteristics of the multi-touch technology but also integrates PV3D to link the 3D scene with the user interface. This provides a real-time 3D simulation image that the user can view the result of the furniture allocation while controlling the user interface. Observation and interviews are made on the users to evaluate the advantages and related problems of the multi-touch technology for future study and development.

    摘要…………………………………..…………………….……... I Abstract……………………………………………………..………II 誌謝………………………………….……………………………..III 目錄……………………………..………………………...…...…IV 表目錄………………………………………………………...…...VI 圖目錄……………………………………………………………… VII 第一章 緒論…………………………….……………….……....1 1.1研究背景……………………………………………………………1 1.2研究動機……………………………………………………………3 1.3研究目的……………………………………………………………4 1.4研究範圍……….……………………………………...........4 1.5研究架構……….……………………………………...........5 第二章 文獻探討……………………………………………………6 2.1 多點觸控的相關技術…………………………………………...6 2.1.1DiamondTouch………………….…..………………………...6 2.1.2 SmartSkin…………………..………………..............7 2.1.3 Frustrated Total Internal Reflection……….………..7 2.2多點觸控相關研究應用……………………………………………9 2.3結論………………………………….…………………………..14 第三章 設計與實作………………………………………………..15 3.1前導測試…………………………………….…………………..15 3.1.1投影架構..……………………..…..……………………….16 3.1.2影像擷取範圍………………………..……………………….19 3.1.3顯像材質測試………………………..……………………….20 3.1.4紅外線效果測試……………………..……………………….21 3.1.5結論…………………………………..……………………….25 3.2設計……………………………………….……………………..26 3.2.1外觀造型設計……………..…….…………………………..26 3.2.2電路板設計…………………………………………………….34 3.2.3工程圖……………………………..………………………….36 3.3實作…………..………………………………………….………40 3.3.1電路板製作…………………………………………………….40 3.3.2設計製作………………………………………………..…….41 3.3.3實作完成………………………………………………..…….45 3.4時間表………..……………………………………….…………46 第四章 設計應用…………………………………………………..47 4.1系統開發……..……………………………………………47 4.2介面設計...……………………………………………….48 4.2.1介面系統..…………………………..……………………….49 4.2.2介面規劃……………………………..……………………….49 4.2.3介面製作…………………..………..……………………….52 4.3操作體驗及評估...…..………………………………….56 4.3.1操作體驗..…………………………..……………………….56 4.3.2評估…………………………………..……………………….57 4.3.3結論…………………………………..……………………….61 第五章 結論………………………………………………………..62 5.1實作經驗分享…….………….……………………………62 5.2實作成果與展望…..……..……………………………..63 5.3未來發展……..………..………………………………..65 參考文獻……………………………………………………………..66 附件一………………………………………………………………..69

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