| 研究生: |
牟彩雲 Mou, Tsai-Yun |
|---|---|
| 論文名稱: |
以故事分鏡來開發動畫內容的模式探討 Storyboard driven method in the development of animation content |
| 指導教授: |
鄭泰昇
Jeng, Tay-Sheng 陳建旭 Chen, Chien-Hsu |
| 學位類別: |
博士 Doctor |
| 系所名稱: |
規劃與設計學院 - 創意產業設計研究所 Institute of Creative Industries Design |
| 論文出版年: | 2013 |
| 畢業學年度: | 101 |
| 語文別: | 英文 |
| 論文頁數: | 128 |
| 中文關鍵詞: | 分鏡腳本 、故事設計 、創意力 、故事結構 、製作流程 |
| 外文關鍵詞: | storyboarding, story design, creativity, story structure, production pipeline |
| 相關次數: | 點閱:127 下載:17 |
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在電影和動畫製作的流程中,劇本寫作和故事開發是個很重要的階段,但卻很少有足夠天賦的人能創作出吸引人的故事。本研究聚焦在以新的方法來開發故事,以減短創作時間並刺激出新的想法。此模式將動畫的前製作流程倒轉,透過直接進行數位分鏡的方法創作故事,本研究探討此方法的可行性,並討論其在故事開發、故事結構上的優缺點,以及對於動畫教育訓練的啟示。
本研究透過二階段的實驗來檢視此倒轉模式。第一階段為前測,測驗受試者的創意力,測驗結果以作為後續探討個人創意和故事設計表現的關連性。透過運用具信效度的托浪司創造思考測驗(Torrance Tests of Creative Thinking,TTCT)來檢定,選定了和研究相關的二種測驗法:特殊用途和圖像創造等發散性思考測驗。第二階段的實驗為透過數位分鏡腳本系統 - Crazy Talk Animator,來直接創作無文字劇本為基礎的故事分鏡。最後得出的分鏡腳本透過問卷和訪談,比較受試者自評和專家評量結果,來審視此倒轉模式是否能達到故事設計創作的基本結構。
實驗結果顯示,以分鏡腳本為開始的模式來創作故事是可行並能有效縮短開發時間。個人的創意力和故事設計的表現並未呈現高度相關。然而,有較高圖像精細度表現的新手,在故事設計表現上也較好。受試者認為以分鏡來創作故事的方式,在視覺化和修正其創意想法時是很有幫助的。他們認為這種方式容易上手,而專家則認為有直接創作有所難度。在設計結果顯示,由分鏡直接創作出的故事,依舊具有好的故事架構。和傳統製作流程比較,本研究的模式在故事的高潮、結局和故事劇情設計上有較高的貢獻。此研究的發現可對新手在開發具有結構的動畫故事上有所幫助。
In film and animation production, scriptwriting and story development have been a critical stage that few talents could create good and appealing stories. This research focuses on a new method in the development of story content which could shorten the creation process and arouse new ideas. Through implementing digital storyboarding for direct story creation, a reversed model of animation process, this research examines the feasibility of this method and discusses its pros and cons in story development, story structure and implications for animation education.
Two phases of experiments were conducted to explore this reversed model. The first phase was a pretest of participants' creativity, which was a base for further examination the relationship between personal creativity and story design performance. Torrance Tests of Creative Thinking(TTCT)which has empirical reliability and validity, was adopted and two divergent thinking tasks of TTCT - unusual uses task and picture construction task were executed. The second phase was an experiment by using a digital storyboarding system - Crazy Talk Animator to create a story without written script. The final storyboards were both self-evaluated and expert judged through questionnaire and interview to investigate whether this reversed model meets the story structure design.
The results showed that storyboarding as the method in creating animation content is workable and time saving. Personal creativity quotient did not have high correlation with story design performance. However, novice designers with higher figural elaboration characteristic in TTCT task also showed better performance in story design. Participants regarded the storyboard driven method of content creation as helpful in visualizing and revising their creative ideas. Novices considered this method as easy while experts thought it as difficult for practice. In their design results, we found that a good story structure could still be created with storyboard driven method. Compared with the traditional process, the contributions of this model were more on the story climax, resolution, and plot. The findings of this study can assist in structured story development for novice designers.
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