| 研究生: |
曾涵筠 Tseng, Han-Yun |
|---|---|
| 論文名稱: |
空間編織-以數位設計探討住宅空間形式的衍生與構築 Spatial Weaving-Digital Design for Exploring the Form of Housing Generation and Tectonics |
| 指導教授: |
邱茂林
Chiu, Mao-Lin |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 建築學系 Department of Architecture |
| 論文出版年: | 2007 |
| 畢業學年度: | 95 |
| 語文別: | 中文 |
| 論文頁數: | 145 |
| 中文關鍵詞: | 聯想 、住宅 、編織 、構築 、數位 |
| 外文關鍵詞: | Association, Weaving, Housing, Tectonics, Digital |
| 相關次數: | 點閱:84 下載:7 |
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「空間編織」以數位設計思考重新詮釋「窩巢」--住宅空間情境及建築皮層控制,應用空間編織之構築特性,改變室內情境。以編織手段,改變對住宅空間牆面的處理,過濾外部光線進入室內,也作為公共與私密空間之間的界面處理。設計聯想是以「案例 – 聯想 – 評估 – 回饋」的方式,作為設計進行的過程。從分析案例特性,引發設計聯想,最後由評估方式,作為設計完成後的比對分析。「聯想」,藉由聯結長期記憶的案例、關鍵詞或設計手法,透過案例空間特性及設計概念,進而對案例關聯性指認和比對,再由關聯性尋求更多可能性的想法產生,作為設計操作進行的策略。以ICF Schema包括議題(issue)、概念(concept)、形式(form),作為設計思考邏輯及聯想關聯的分析,首先對設計過程透過ICF Schema分類,分析案例在設計進行中如何被思考,思考順序如何影響設計思考的發展,不同設計者應對不同設計採取不同的思考模式,由基地特殊性或機能及其他條件,決定ICF三者在設計過程中的優先考量順序與相互影響關係。
以兩個主題「巢」與「箱」進行設計演作,首先由聯想圖的建構開始,在定義中尋找關鍵字,作為聯想的基本方向架構,紀錄相關的概念或案例。從整理過的案例概念,抽取跟設計者想法相符的部份整理,以議題、概念、形式歸納特性,從中找尋設計發展的方向。三種編織法,由不同案例衍生的編織法操作,以不同的案例引發不同思考模式與預期結果。以編織01來說,以由上而下(Top-down)的思考方式,所討論的編織法,以「樹」為題,以面或體為分割單位,用不同基本單元及邏輯做分割或衍生,形成的整體空間性較強;相較編織02及編織03由下而上(Bottom-up)的思考方式,構造與材料性的討論比較完整。本設計論文以數位工具為輔助,包含衍生軟體與製造工具兩個部份,以軟體輔助衍生設計、構件檢討及幾何分割等問題;以硬體輔助電腦模型製造。
提出「加‧減‧乘‧除」四個手法檢討編織法在構築上的問題,討論手工編織與數位編織的差異性。以編織的條件,詮釋空間機能、內部活動與空間情境關係,以控制條件變化,塑造空間氛圍。編織空間紋理,改變建築皮層控制內部空間情境變化,以空間需求和材料構築檢討數位編織置入建築空間的變形。由下而上(bottom-up)的方式,以預期的空間氛圍,試探編織條件,如分割密度、均質和非均質、材料性等控制。以由上而下(top-down)的方式,從鳥巢聯想住宅意涵,完成整體住宅空間的設計,再套入空間編織的手段,作為住宅空間情境控制的條件。
本論文以衍生系統化的流程,處理數位設計操作,除了在電腦軟硬體設備的應用,還包含設計思考上的突破與改變。藉由數位的手段,引發設計上的啟發,甚至改變一般設計思考的方式,一個從概念聯想、細部設計到實踐性的過程。
“Spatial weaving” is a renewed digital interpretation of “Nest”. The atmosphere of housing space and building skin are controlled by applying the construction characteristic of spatial weaving. “Space weaving” updates the processing of housing wall, and filtering exterior light enters indoor. The weaving skin would be the interface between public and privacy space. Association is connected the imagination, case, keyword and method in long-term memory. “Design association” is been to the process of design, by the way “case, association, valuation and feedback”. “Association” induces the generation of design strategies by connecting the imaginations, cases, keywords and methods in long-term memory, by analyzing case spatial properties and design concepts. ICF schema (issue-concept-form) is used to be analysis of design logic and relation of association. At first, design process is classified according to the ICF Schema, and analyzing how the cases are thought in progress, how development of design thinking is affected by older of design, how different designer make ideas to processing project. ICF threes which was the Influential element in design process is decided by the special site or the function and others.
There were two design study in this research paper, including “Nest” and ”Box”. By construction of the association of thought diagram, looking for the keyword in the definition to be the basic direction structure of association. From the design concept of related cases, inducing characteristic by issue, concept and form to search the direction of the design development from it. In “Nest”, there were tree weaving method form three cases, and developed by the different weaving method, caused the dissimilarity thinking mode and expectations. For example, the concept of weaving_01 is “tree” with the top-down design thought, the partition and generation of architectural skin were developed with the different basic units and logic. The Space integrity will be better. But weaving_02 and weaving_03 limit in the partial frame, the integrity is weaker.
Review the tectonic problem of weaving method by “Plus, subtract, multiply and divide” four parts to discuss the difference between handmade weaving and digital weaving. With “spatial weaving”, to interpret the program of space, activities, scenario and atmosphere. Weaving the texture Of space to make changes of building skin. By the bottom-up thought, researching weaving conditions by anticipated spatial atmosphere, example to division density, isotropic and non-isotropic, material controls and so on. By the top-down thought, associates housing meaning from the bird nest, completes the overall housing space design, again plus the spatial weaving method to control the scenario of space.
In this research paper, take digital tools as the assistance, contains the generative software and the manufacture tool two parts. The software is assistant to generative design, component review and geometry division questions and so on; and the hardware is assistant to computer molding.
中文書目
◎簡聖芬著,《衍生式設計輔助系統:現況與未來發展Generative Design Systems: now and beyond》,電腦與網路時代中的建築設計研討會,國立交通大學建築研究所,2000
◎李俊儀著,《衍生式與演化式建築輔助設計系統》,國立台灣科技大學建築系碩士論文,2001
◎邏輯及演繹科學方法論 著:Alfred Tarski 譯:吳定遠 台灣商務印書館發行 1965
◎邱上嘉著,《概說喬治‧史坦尼(George Stiny)的形狀語法》,CAAD TALK2,田園城市文化事業有限公司,2003
◎邱茂林著,《CAAD TALK1》,田園城市文化事業有限公司,2003
◎邱茂林著,《CAAD TALK2》,田園城市文化事業有限公司,2003
◎陳彥如著,《弧面空間的延.展》,國立台南藝術學院建築藝術研所論文,2000
◎張登堯著,《從操作體驗論述 域內-域外(Insideout-outsidein)之創作》,國立台南藝術學院建築藝術研究所論文,2001
◎郭典昌著,《空間字彙與構成Spatial Vocabulary and Construction--空間意涵的表達理論與方法》,國立成功大學建築研究所碩士論文,1997
◎黃正宏著,《實體系統之涵容性設計方法試探:以傢俱系統為例 Capacity Methodology in Physical System Design : a case of Furniture System Design》,國立成功大學建築研究所碩士論文,1997
◎黃偉城著,《開放構造之界面設計 Open Construction and Interface system Design》,國立成功大學建築研究所碩士論文,1995
◎簡彰慶著,《構竹-物質倫理與實體形構Construction Ethics between Material and Construction》,國立成功大學建築研究所碩士論文,1993
◎王治國著,《數位環境下以既存建築結構元素為基礎的空間形體演繹操作 Form Generation through Digital Tools On the Basis of Existing Architecture Structure-Elements》,私立東海大學建築研究所A組碩士論文,2002
◎章順敏著,《以數位環境中的線型架構與圖形分析來探索形式生產的設計課題 An exploration of form generation issues in architectural design—Through wir-frame and graphics analysis in the digital environment》,私立東海大學建築研究所A組碩士論文,2002
◎Gaston Bachelard著,《空間詩學La Poétique de L’espace 》,龔卓軍、王靜慧 譯,張老師出版,2003
◎黃郅鈞著,《數位編織-虛擬環境中資訊視覺化探討Digital Weaving – Information Visualization in Virtual Environments》,國立成功大學建築研究所碩士論文,2004
英文書目
◎Andrew Rollings , Ernest Adams,《Game Design》,上奇科技出版,2003
◎Oxman, R., 1994, “Precedents in design: a computational model for the organization ofprecedent knowledge”, Design Studies Vol. 15, No. 2,
◎Oxman, R., 2004, “Think-Maps: teaching design thinking in design education”, Design Studies 25
◎Jon McCormack, Alan Dorin, Troy Innocent ,2004, “Generative design: a paradigm for design research” ,Centre for Electronic Media Art Monash University, Clayton 3800, Australia
◎Chien, S.-F,1998, “Supporting Information Navigation in Generative Design System.” Ph.D. dissertation, School of Architecture, Carnegie Mellon University, Pittsvurgh, PA, USA
網路資料
◎http://knight.fcu.edu.tw/~d8815900/Tectonic.htm
◎http://creative.gettyimages.com/
◎http://www.atlas-zone.com/complex/fractals/classic/pythagorean.htm 碎形Pythagorean Trees
◎http://www.miqel.com/fractals_math_patterns/visual-math-iterative-fractals.html 碎形
◎http://www.funpalace.info/
◎http://n.ethz.ch/student/silvano/kook/