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研究生: 張昊翰
Chang, Hao-Han
論文名稱: 由三維地理資訊與延展實境之結合探討虛擬與真實世界之虛實運作
Exploring the Interaction Between Virtual and Real Worlds Through the Integration of 3D Geographic Information and Extended Reality
指導教授: 洪榮宏
Hong, Jung-Hong
學位類別: 碩士
Master
系所名稱: 工學院 - 測量及空間資訊學系
Department of Geomatics
論文出版年: 2026
畢業學年度: 114
語文別: 中文
論文頁數: 173
中文關鍵詞: 延展實境虛擬實境擴增實境三維地理資訊遮蔽問題
外文關鍵詞: Extended Reality, Virtual Reality, Augmented Reality, 3D GIS, Occlusion
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  • 隨著三維地理資訊系統(3D Geographic Information System, 3D GIS)與延展實境(Extended Reality, XR)技術快速發展,空間資訊已逐漸由傳統二維地圖展示,朝向三維視覺化、沉浸式互動與智慧決策支援等方向發展。3D GIS 具備完整的空間資料管理、分析與視覺化能力,可提供高精度的三維模型、地理位置資訊及空間屬性資料。然而,傳統之資訊呈現方式仍以桌面式操作為主,在互動性與沉浸感上較為有限。相較之下,XR 技術之特色提供直覺且沉浸式的人機互動體驗,但多數應用缺乏具地理參考性的空間資料支援,於實際應用中常面臨虛擬物件與真實環境無法精確對位、空間尺度不一致及遮蔽關係錯誤等問題。若能有效結合 3D GIS 與 XR 之技術,善加運用兩者優勢,建立虛擬世界與真實世界之間的空間連結,提升 XR 系統之空間準確性、互動性及應用價值,應可為空間資訊之應用模式帶來創新的思維。
    本研究以 3D GIS 與 XR 之結合作為虛實互動之核心架構,透過分析 3D GIS 與 XR 之技術架構及運作流程,提出一套結合3D GIS 與 XR之運作框架,並結合 WebXR 技術建置一套可跨平台運作之 Web-based VR 與 Location-based AR 原型系統,最後以校園再生能源設施規劃作為應用情境,驗證所提出之三維物件應用模式的可行性。發展之原型系統整合三維建物模型、空間資料庫及即時開放資料,提供三維空間瀏覽、地理屬性查詢、圖層管理、即時環境資訊展示、日照模擬、空間資料管理及再生能源設施配置等功能,使使用者能於沉浸式(VR)與半沉浸式(AR)環境中,直觀地觀察、操作與分析三維地理空間資訊。相較於一般 XR 系統多著重於虛擬內容的視覺呈現與互動,本研究進一步結合 3D GIS 所提供之高精度空間資料、語意屬性及空間分析能力,於 VR 中作為三維場景建構、空間瀏覽、地理資訊查詢與空間分析之基礎;於 AR 中則作為虛實空間對位、環境感知以及遮蔽處理之依據,使 XR 系統除具備沉浸式視覺化與自然互動外,亦能提供空間資料管理、跨平台成果共享及決策支援等功能,進一步發展為兼具地理資訊服務能力之互動式空間資訊平台。此外,以針孔相機模型(Pinhole Camera Model)為基礎,本研究將影響 XR 系統虛實空間對齊之因素歸納為定位、方向、渲染、投影及空間計算五大類。研究成果顯示,Location-based AR 系統即使具備高精度之 3D GIS 資料與環境模型,仍可能因定位誤差、姿態量測誤差、虛擬與真實相機內部參數不一致及坐標轉換誤差等因素,造成虛擬物件無法與真實環境正確對齊。因此,本研究導入 Smartphone RTK、相機標定(Camera Calibration)、固定方位與姿態量測及 3D GIS 所提供之數值高程模型等方法,進一步探討提升 AR 系統之空間定位精度與虛實對位成果之策略。研究中透過實驗分析各項因素對空間偏移與視覺誤差之影響,探討其誤差來源,釐清 Location-based AR 系統於實際應用中所面臨之限制與挑戰。另一方面,針對 XR 應用中常見之遮蔽問題,本研究進一步將其歸納為空間位置與幾何對位錯誤,以及前後遮蔽關係錯誤兩種類型,並提出一套基於三維模型(Model-based)之遮蔽處理方法。該方法利用 3D GIS 所提供之建築物模型建立環境深度資訊,結合電腦圖學之深度測試(Depth Testing)機制,有效改善傳統 AR 系統中虛擬物件遮蔽關係錯誤的問題,提升虛擬物件與真實環境之空間一致性、遮蔽正確性及整體視覺真實感。
    整體而言,本研究驗證了 3D GIS 不僅能作為 XR 系統之高精度空間資料來源,更能從系統架構層面提供資料管理、資料查詢、空間分析、坐標轉換及遮蔽處理等核心能力,使 XR 系統由傳統以視覺展示為主的互動應用,進一步發展為兼具地理空間資訊管理、分析、輔助展示與智慧決策支援能力之新一代空間資訊平台。尤其在擴展應用面向上,研究成果可作為未來智慧城市、數位孿生、都市規劃、公共設施管理及再生能源規劃等領域發展 3D GIS 與 XR 虛實結合應用的重要參考。

    With the rapid development of Three-Dimensional Geographic Information Systems (3D GIS) and Extended Reality (XR) technologies, spatial information has evolved from traditional two-dimensional map visualization toward three-dimensional and immersive representations. However, conventional 3D GIS applications remain primarily desktop-based, limiting user interaction and immersion. In contrast, XR provides intuitive and immersive user experiences but generally lacks georeferenced spatial information, often resulting in virtual object misalignment, inconsistent spatial scales, and incorrect occlusion relationships. To address these issues, this study analyzes the technical architectures and operational workflows of both 3D GIS and XR and proposes an integrated framework that combines the strengths of these two technologies. Based on this framework, Web-based Virtual Reality (VR) and Location-based Augmented Reality (AR) prototype systems were developed to validate the feasibility of the proposed approach.
    Furthermore, based on the Pinhole Camera Model, the factors affecting XR performance were categorized into five major components: Position, Orientation, Rendering, Projection, and Spatial Computation. A series of experiments was conducted to evaluate the influence of these factors on spatial accuracy and visual consistency in XR environments. In addition, the occlusion problem commonly encountered in XR applications was classified into two categories: spatial and geometric misalignment and incorrect front–back occlusion relationships. To overcome these issues, a model-based occlusion handling method was proposed, utilizing three-dimensional environmental models to improve the spatial consistency and occlusion accuracy between virtual objects and the real world.
    The experimental results demonstrate that 3D GIS serves not only as a high-precision spatial data source for XR systems but also provides capabilities for spatial positioning, data management, spatial analysis, and decision support. These findings highlight the significant potential of integrating 3D GIS with XR technologies and provide a practical framework for achieving seamless integration between the virtual and real worlds.

    摘要 I 誌謝 VIII 目錄 X 表目錄 XIII 圖目錄 XIV 第一章 緒論 1 1.1 研究背景 1 1.2 研究目的 6 1.3 研究流程 7 1.4 論文架構 9 1.5 先期研究 10 第二章 文獻回顧 11 2.1 延展實境 11 2.2 延展實境與地理資訊系統 16 2.3 延展實境的地理視覺化 19 2.3.1 虛擬實境 21 2.3.2 擴增實境 26 2.4 擴增實境之遮蔽處理 33 2.5 小結 37 第三章 三維地理資訊系統與延展實境結合之方法 39 3.1 三維地理資訊系統之技術基礎與核心功能 39 3.2 結合三維地理資訊系統與延展實境之運作框架 42 3.2.1 延展實境系統之基本運作流程 42 3.2.2 三維地理資訊系統於延展實境中之角色 46 3.2.3 運作限制與挑戰 49 3.3 三維地理資訊系統與延展實境結合之 Web-based 系統架構設計 50 3.3.1 三維地理資訊系統與空間資料庫 51 3.3.2 基於三維地理資訊之模型建構 55 3.3.3 延展實境 58 3.3.4 即時資料介接 63 3.4 三維地理資訊系統於延展實境中的設計與開發考量 65 3.4.1 虛擬實境之互動功能與使用介面設計 68 3.4.2 擴增實境之互動功能與使用介面設計 75 3.5 三維地理資訊系統於延展實境中之影響因素 81 3.5.1 虛擬實境 82 3.5.2 擴增實境 86 3.6 擴增實境影響因素實驗設計 89 3.6.1 定位因素 90 3.6.2 方向因素 92 3.6.3 投影因素 92 3.6.4 空間計算因素 94 第四章 延展實境與遮蔽問題 96 4.1 遮蔽問題之定義與關鍵 96 4.1.1 虛擬實境之遮蔽概念 97 4.1.2 延展實境之遮蔽關鍵 98 4.2 擴增實境之遮蔽處理 100 4.2.1 電腦圖學 101 4.2.2 電腦圖學與遮蔽處理 104 第五章 成果與分析 109 5.1 虛擬實境原型系統成果展示 109 5.1.1 使用介面與基礎功能 110 5.1.2 再生能源應用情境 117 5.2 擴增實境原型系統成果展示 121 5.2.1 使用介面與基礎功能 122 5.2.2 再生能源應用情境 127 5.3 擴增實境影響因素實驗成果 130 5.3.1 定位精度實驗 130 5.3.2 實驗渲染成果 136 5.4 問題與討論 141 第六章 結論 145 6.1 結論 145 6.2 未來展望 147 參考文獻 149

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