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研究生: 蕭詠涵
Shioa, Yung-Hun
論文名稱: 提升小學生美術鑑賞學習興趣之電腦遊戲設計與評估
Apply Computer Games to Enhance Art Interest and Appreciation for Elementary Students
指導教授: 吳豐光
Wu, Fong-Gong
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2010
畢業學年度: 98
語文別: 中文
論文頁數: 85
中文關鍵詞: 美術教育電腦遊戲兒童媒體學習力
外文關鍵詞: art education, computer games, children, media, learning ability
相關次數: 點閱:142下載:2
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  • 近年各地美術教育改革,致力回歸創意與想像力培育的藝術本質與人文精神,大量視覺資訊進入日常生活亦引申新的教育意義。結合現代科技與藝術是時代的趨勢,然而,國內九年一貫教育之國小美勞課程中,仍未見實際之教材或教學操作。目前政府推廣教育E化,互動電子白板、電腦和投影機等產品配套措施齊全,軟體內容及教學媒材卻尚為不足。
    本研究探討現有美術教學之可能性,運用視覺圖像並考慮學童思考認知行為,擬發展出適用於學生美術學習之學習媒材,結合學習遊戲化理念,提供一個符合時宜、宏觀多元、具有彈性和趣味的美術學習方式和態度。
    研究目的分列下述四項:
    (1) 為提高學生學習注意力與效率,擬提出適合的遊戲軟體。
    (2) 將西洋美術流派元素融會至遊戲中,建構學生美術概念。
    (3) 提出生動、符合學生認知的遊戲方式,以增加其學習興趣。
    (4) 探討多媒體學習內容型態對於學習績效之影響。
    本研究架構分三大階段,第一階段為前端分析,第二階段為遊戲設計,第三階段為實驗和討論。由前端分析得知,國小學童喜愛之三大遊戲類型為:反應力類型遊戲,例如射擊遊戲;操作力類型遊戲,例如填色遊戲;觀察力類型遊戲,例如找錯遊戲。遊戲方式以單純的滑鼠點擊為主。遊戲畫面皆有豐富的色彩,人物卡通化,造型以圓形為主,具有配樂和音效。
    遊戲設計階段則依循上述三類型與單純點擊滑鼠形式,融入專家建議之適宜國小程度的美術知識。第三階段進行遊戲軟體實驗和結果討論。
    實驗結果顯示多媒體遊戲軟體的學習方式可以加強集中學童注意力,並能有效傳達知識內容。但是,學童最喜歡之遊戲模式並不一定最能達到使美術知識進步的效用。未來研究建議應找出兩者交集之處,發展能有效提升學習效果,且符合學童喜好的遊戲形態。

    Art education reform in recent years over efforts to return to foster creativity and imagination, artistic nature and human spirit of a large number of visual information into the daily lives also extended the new educational. Combined with modern technology and art is the trend of the times, however, the domestic nine-year elementary education and art courses, yet the actual operation of curriculum or teaching. The present Government is promoting E-education, interactive whiteboards, computers and projectors supporting measures such as complete products, software, content and teaching media are still to be inadequate.
    This study investigated the possibility of the existing art teaching, the use of visual images and to consider students cognitive thinking, to be developed suitable for students studying media art learning, combined with the idea of learning in the games, offer a timely, macro-diverse, flexible and interesting art learning and attitudes.
    Breakdown of the following four purposes:
    (1) To enhance student learning focus and efficiency, the research would create a appropriate game.
    (2) To mix Western art genre to the game, helping students construct the concept of art.
    (3) To create a game to fit with the consistent way for students to understand to increase their interest in learning.
    (4) To explore the types of multimedia learning content to learning performance.
    The research framework has three major phases, the first previous analysis, the second phase of the design for the game, the third phase of the experiment and discussion. From the previous analysis, elementary school students’ favorite games are those three types: the reaction force type, such as shooting games; operating force type, such as coloring game; observation type, such as looking for the wrong game. To Use simple mouse click as controlling mode. Games images have rich colors, cartoon characters, shape to the main round, with music and sound effects.
    The third stage is the game software experiments and results discussion.
    Experimental results show that game software, multimedia learning can enhance students focus attention and knowledge to effectively communicate the content. However, the game mode most students like do not be the best to make progress in the effectiveness of art knowledge. Future research should identify the intersection between the two, to development the game can enhance learning and fit with students’ interest.

    目錄 第一章 緒論........................................................8 1-1 研究動機........................................ 8 1-2 研究背景........................................ 9 1-3 研究目的........................................ 10 1-4 研究限制........................................ 11 1-5 論文架構........................................ 11 第二章 文獻探討....................................................12 2-1 電腦遊戲與學習動機.............................. 12 2-2 目前兒童遊戲分析................................ 13 2-3 西洋美術派流.................................... 28 第三章 研究方法....................................................33 3-1 研究架構........................................ 33 3-2 研究方法........................................ 34 3-3 研究分析........................................ 37 第四章 遊戲開發...................................................38 4-1 分析階段........................................ 38 4-2 遊戲發展........................................ 39 4-3 遊戲評鑑........................................ 49 第五章 實驗與分析.................................................52 5-1 實驗............................................ 52 5-2 實驗分析......................,................. 55 第六章 結論和建議.................................................62 6-1 結論............................................ 62 6-2 建議............................................ 64 參考文獻.......................................................65 附錄...........................................................68

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