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研究生: 蕭彬彬
Siono, Andre Wibowo
論文名稱: 接受和使用的信息技術與年齡和經驗的差異:老齡化社會的智能手機中的應用
Acceptance and Use of Information Technology with Age and Experience Differences: Smartphone Application in the Aging Society
指導教授: 陸定邦
Luh, Ding-Bang
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2013
畢業學年度: 101
語文別: 英文
論文頁數: 77
外文關鍵詞: smartphone application, aging population, technology acceptance, social network service
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  • The proliferation of smartphone applications (Apps) has been a promising market and played a vital role being a business media. Having high mobility, capability and its ability to be personalized, smartphone Apps has attracted many audience groups as its service participants. However, the process of how people accept this technology is still unclear. Moreover, the factors that affect people’s attention of using this technology may somehow be different from others.
    And as the current aging population, the 30s to 40s generation is the biggest market population. In the future, with continuation of low birth rate, they will be the dominant market of new technologies. Thus, there is a need to study the factors that affect user intention to use new technologies that focusing in those generation.
    Based on the Unified Theory of Acceptance and Use of Technology (UTAUT), this study was to investigate new technology intention to use and loyalty among the 30s to 40s generation using social network smartphone Apps as the study case. The amended model of UTAUT was constructed focusing in four perceived constructs: the perceived usability, the perceived ease of use, the perceived enjoyment and the social factors, adopted from several studies that had been done before in related topic. We took age and experience as the moderating factors, as those may influence the user’s behavior towards the smartphone Apps.
    Taiwan was chosen as our target research as they have the characteristic of constrictive population pyramid, and on the other hand they are one of the biggest bases for technological development. The result of this study will provide important implications for smartphone Apps acceptance among the aging population, and shall contribute for future design and marketing strategy.

    摘要 ii ABSTRACT iii ACKNOWLEDGEMENTS iv TABLE OF CONTENTS vi LIST OF TABLES ix LIST OF FIGURES x LIST OF SYMBOLS AND ABBREVIATIONS xi CHAPTER 1 INTRODUCTION 12 1.1 Research Background 12 1.2 Problem Statement 14 1.3 Research Motivation 15 1.4 Research Goal 15 1.5 Research Limitation 15 CHAPTER 2 LITERATURE REVIEW 18 2.1 Intangible Products 18 2.2 Tangible and Intangible Goods Trading 19 2.3 Buyer-Related Dimensions of Intangible Goods 20 2.3.1 Value determination 20 2.3.2 Perishability 20 2.3.3 Recipient 21 2.3.4 Complexity of product use 21 2.3.5 Externalities 21 2.4 Website 21 2.5 Smartphone and Mobile Application 24 2.6 Users and Apps 26 2.7 Mobile Device Usage in Taiwan 27 2.8 Aging Population 29 2.9 Technology Acceptance Theory 30 2.10 Significance of Study 32 CHAPTER 3 RESEARCH METHOD 34 3.1 Research Model And Hypothesis 36 3.1.1 Performance expectancy 37 3.1.2 Effort expectancy 37 3.1.3 Perceived enjoyment 38 3.1.4 Social influence 38 3.2 Measures 39 3.3 Procedures And Participants 40 CHAPTER 4 RESULT AND DISCUSSION 42 4.1 Data Analysis Result 42 4.1.1 Assessment of measurement model 42 4.1.2 Structural model and hypotheses testing 47 4.2 Discussion 50 CHAPTER 5 CONCLUSION 53 Appendix A QUESTIONNAIRE ITEMS 55 A.1 Part One: The Perceived Usability 56 A.2 Part Two: The Perceived Ease of Use 56 A.3 Part Three: The Perceived Enjoyment 56 A.4 Part Four: The Social Influence 57 A.5 Part Five: The Behavioral Intention to Use 57 A.6 Part Six: The Loyalty 57 A.7 Part Seven: Demographic Data 58 Appendix B AMOS CALCULATION 59 Appendix C SPSS CALCULATION 64 C.1 Performance expectancy (PU) towards behavioral intention to use (BI) 64 C.2 Effort expectancy (PES) towards behavioral intention to use (BI) 65 C.3 Perceived enjoyment (PEJ) towards behavioral intention to use (BI) 66 C.4 Social Influence (SI) towards behavioral intention to use (BI) 67 C.5 Effort expectancy (PES) towards behavioral intention to use (BI) with age moderator 68 C.6 Social Influence (SI) towards behavioral intention to use (BI) with age moderator 69 C.7 Perceived enjoyment (PEJ) towards behavioral intention to use (BI) with smartphone usage experience as moderator 71 References 73

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