| 研究生: |
康靜雯 Kang, Chign-Wen |
|---|---|
| 論文名稱: |
探討主照護者與幼童潔牙行為之研究 Teeth cleaning behavior of Caregiver and young toddlers |
| 指導教授: |
馬敏元
Ma, Min-Yuan |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 工業設計學系 Department of Industrial Design |
| 論文出版年: | 2022 |
| 畢業學年度: | 111 |
| 語文別: | 英文 |
| 論文頁數: | 140 |
| 中文關鍵詞: | 遊戲化策略 、尚.皮亞傑-他律與自律 、幼童潔牙 、涉入理論 、對應分析 |
| 外文關鍵詞: | Gamification-Octalysis, Piaget-Heteronomy-Autonomy Strategies, Children's Teeth Cleaning, Involve Theory, Correspondence analysis |
| ORCID: | 0009-0002-3823-4577 |
| 相關次數: | 點閱:78 下載:0 |
| 分享至: |
| 查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
衛生福利部國民健康署於2020年委託執行108-109年度我國兒童口腔健康調查計畫結果顯示,12歲幼童恆齒齲齒經驗指數平均值從2000年的3.31顆,直至2020年下降為2.01顆,但與世界衛生組織(World Health Organization) 2025所設定的目標仍有距離。
本研究由瑞士心理學家尚.皮亞傑(Jean Piaget, 1962)最著名的學說「兒童認知發展」他律與自律主義,欲探討主照護者輔導幼童學習潔牙過程,主照護者輔導學齡前的幼童潔牙行為(Akkaya & Sezici, 2021),捕捉有關遊戲化(Gamification)八角框架(Octalysis)策略及相關策略影響幼童潔牙的他-自律行為。
以涉入理論(Involve Theory)問卷找出涉入程度高的主照護者,涉入程度高的主照護者,能衡量引導策略的成效,採半結構式訪談(Semi-structured interviews)與KJ法歸納遊戲化型式項目,以第2次問卷分析主照護者自評遊戲化成效,從皮亞傑他-自律主義歸納3大類別:1.遵循規範、2.共伴關係、3.認知探索,從類別發現「他-自律型15項要素策略」、遊戲化與他-自律型策略的成效關聯性。
在對應分析圖高分群區High(>8)*b、S7、S8、S9、S10的「共伴關係-④互動引導」自評分數高,亦教導成效佳,故建議幼童學習潔牙以④互動引導來讓幼童建構自主「認知探索-⑦探索學習」的樂趣,需先增進親子互動關係;建立幼童持續潔牙先「遵循規範-②規範設定」創造目標,建議運用遊戲化(一)重大使命與呼召、(二)賦予創造力與回饋來影響幼童自主性持續投入口腔保健的應用。
The results of the 2020 Children's Oral Health Survey, commissioned by the Ministry of Health and Welfare, showed that the average decayed, missing, and filled teeth (DMFT) index for 12-year-old children in Taiwan decreased from 3.31 in the year 2000 to 2.01 in 2020. However, this still falls short of the target set by the World Health Organization for the year 2025.
This study aims to explore the guidance provided by primary caregivers to young children in the toothbrushing process, based on the well-known theory of "Child Cognitive Development" by Swiss psychologist Jean Piaget. The study examines the interplay between external guidance (heteronomy) and internal motivation (autonomy) in shaping young children's toothbrushing behavior. It also delves into the impact of gamification strategies, specifically using the Octalysis framework, and how they influence young children's transition from external guidance to self-regulation in toothbrushing behavior.
By employing the Involve Theory, the study identifies primary caregivers with high levels of involvement, which serves as a measure of the effectiveness of the guidance strategies. Semi-structured interviews and the KJ method are employed to synthesize gamification strategies from the perspectives of the caregivers. The analysis of the second round of questionnaires completed by the primary caregivers assesses the effectiveness of the gamification approach. The study categorizes these strategies into three main types based on Piaget's theory: 1. Following Norms, 2. Shared Companionship, and 3. Cognitive Exploration. From these categories, the study identifies a set of "15 Autonomy-Related Strategies," and "The Effectiveness Relationship between Gamification and Autonomy-Oriented Strategies.
In the High Scoring Group of the Correspondence Analysis Chart (High > 8), with the factors of *b, S7, S8, S9, and S10, the "Collaborative Relationship - ④ Interactive Guidance" received high self-evaluation scores and demonstrated effective teaching. Therefore, it is recommended to guide young children's teeth cleaning through ④ Interactive Guidance to help them develop a sense of autonomous "Cognitive Exploration - ⑦ Exploratory Learning" and to enhance parent-child interaction. To establish consistent teeth cleaning habits in young children, it is suggested to start with "Adhering to Norms - ② Norm Setting" to create goals. For effective implementation, the utilization of gamification strategies such as (1) Enabling a Sense of Mission and Calling ,(2) Providing Creativity and Feedback is recommended to influence young children's sustained engagement in oral health care autonomously.
周郁凱. (2017). 遊戲化實戰全書 (初版). 城邦商業周刊.
席汝楫. (1997). 社會與行為科學研究方法. 臺北:五南.
徐澄清. (1986). 從遊戲中學習. 健康世界, 3, 76–89.
張春興. (1993). 心理學. 東華書局.
林怡如, 黃純德, 劉秀月, 蕭思郁, 陳俊志, & 胡文嘉. (2006). 台灣3歲以下嬰幼兒齲齒狀況與飲食、口腔衛生 習慣之探討. 中華牙誌, 25(3), 197–204.
簡‧麥戈尼格爾. (2016). 遊戲改變世界,讓現實更美好 (初版). 橡實文化.
袁方編. (2002). 社會研究方法. 臺北:五南.
詹棟樑. (1994). 兒童人類學: 兒童發展. 五南圖書出版有限公司.
趙碧華, & 朱美珍編譯. (1995). 研究方法-社會工作暨人文科學領域的運用. 臺北:雙葉書廊.
達摩NLP. (2019). 心錨Anchoring. In NLP百科文章.
邱景玲. (2007). 鷹架式寫作教學對國小學童寫作成效影響之研究. 國立台北教育大學,台北市.
鍾倫納. (1993). 應用社會科學研究法. 臺北:臺灣商務.
陳向明. (2002). 社會科學質的研究. 五南.
馬云芊. (2011). 從女性族群的產品涉入程度探討健身器材魅力因素之研究. 國立成功大學.
黃俊英, & 賴文彬. (1990). 涉入理論發展與實務應用. 管理科學學報,第七卷第一期, 15–29.
黃光玉, 劉念夏, & 陳清文譯. (2004). 媒介與傳播研究方法:質化與量化研究. 臺北:風雲論壇.
Akkaya, D. D., & Sezici, E. (2021). Teaching Preschool Children Correct Toothbrushing Habits Through Playful Learning Interventions: A Randomized Controlled Trial. Journal of Pediatric Nursing, 56, e70–e76. https://doi.org/10.1016/J.PEDN.2020.08.001
Andrews, J., Craig; Durvasula, & Akhter, S. H. (1990). A Framework for Conceptualizing and Measuring the Involvement Construct in Advertising Research. Jourmal of Advertising,19(4), 27–40. https://doi.org/10.1080/00913367.1990.10673198
Arsenault, D. C., & Beedy, D. M. (1999). Practical advice for planning and conducting focus groups. Nursing Research. Nursing Research, 280–283.
Banwari Mittal. (1989). Measuring Purchase-decision involvement. Psychology & Marketing, 6(2), fmi-fmi. https://doi.org/https://doi.org/10.1002/mar.4220060201
Bernabé, E., Flores-Mir, C., & Sheiham, A. (2007). Prevalence, intensity and extent of Oral Impacts on Daily Performances associated with self-perceived malocclusion in 11-12-year-old children. In BMC Oral Health (Vol. 7, Issue 1, p. 6). https://doi.org/10.1186/1472-6831-7-6
Bruner, J. S. (1972). Nature and uses of immaturity. American Psychologist, 27(8), 687–708. https://doi.org/10.1037/h0033144
Calkins, S. D., Smith, C. L., Gill, K. L., & Johnson, M. C. (1998). Maternal Interactive Style across Contexts: Relations to Emotional, Behavioral, and Physiological Regulation during Toddlerhood. Social Development, 7, 350–369.
Chow, C. Y., Riantiningtyas, R. R., Kanstrup, M. B., Papavasileiou, M., Liem, G. D., & Olsen, A. (2020). Can games change children’s eating behaviour? A review of gamification and serious games. Food Quality and Preference, 80, 103823. https://doi.org/10.1016/J.FOODQUAL.2019.103823
David W. Johnson, & Roger T. Johnson. (1987). Learning together and alone: Cooperative, competitive, and individualistic learning. Prentice-Hall, Inc.
David Wood, Jerome S. Bruner, & Gail Ross. (1976). THE ROLE OF TUTORING IN PROBLEM SOLVING*. Journal of Child Psychology and Psychiatry, 17(2), 89–100. https://doi.org/https://doi.org/10.1111/j.1469-7610.1976.tb00381.x
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 318–339.
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. In: Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments, MindTrek’11, 9–11.
Elidrissi, S. M., & Naidoo, S. (2016). Prevalence of dental caries and toothbrushing habits among preschool children in Khartoum State, Sudan. International Dental Journal, 66(4), 215–220. https://doi.org/10.1111/IDJ.12223
Festinger, L. (1957). A theory of cognitive dissonance. In A theory of cognitive dissonance. Stanford University Press.
Freedman, D. G. (1964). Smiling in blind infants and the issue of innate vs. acquired. Journal of Child Psychology & Psychiatry, 5(3–4), 171–184. https://doi.org/10.1111/j.1469-7610.1964.tb02139.x
Gabe Zichermann. (2011). Gamification by Design. O’Reilly Media.
Herbert, T. T. (1976). Dimensions of Organizational Behavior. New York: Collier Macmillan.
Hinde, R. A., & Spencer-Booth, Y. (1971). Effects of Brief Separation from Mother on Rhesus Monkeys. Science, 173(3992), 111–118. https://doi.org/10.1126/science.173.3992.111
Holland, B. K. (1989). Motivation and Job Satisfaction. Journal of Property Management, 54, 32–36.
J. E. Johnson, J. F. Christie, & T. D. Yawkey. (2003). 兒童遊戲:遊戲發展的理論與實務 (幼教叢書, Ed.; 初版). 揚智出版社.
Piaget, J. (1976). The Psychology of Intelligence (Littlefield, pp. 106–107). Adams & Co.
Jean Piaget. (1962). Play dreams and imitation in childhood.
Johnson, D., Deterding, S., Kuhn, K.-A., Staneva, A., Stoyanov, S., & Hides, L. (2016). Gamification for health and wellbeing: A systematic review of the literature. Internet Interventions, 6, 89–106.
Johnson, J. E., Ershler, J., & Lawton, J. T. (1982). Intellective Correlates of Preschoolers’ Spontaneous Play. The Journal of General Psychology, 106(1), 115–122. https://doi.org/10.1080/00221309.1982.9710980
Kapp, K. (2012). The Gamification of Learning and Instruction. Game-Based Methods and Strategies for Training and Education. Pfeiffer, San Francisco, CA.
Karl Groos. (1898). The Play of Animals (Translated by Elizabeth L. Baldwin, Ed.; Vol. 5). Appleton.
Karl Groos. (1901). The Play of Man (Translated by Elizabeth L. Baldwin, Ed.). Appleton.
Kato, T., Nasu, D., Kaneko, T., Horie, N., Kudo, I., & Shimoyama, T. (2010). Oral impalement injuries by a toothbrush in children. Asian Journal of Oral and Maxillofacial Surgery, 22(2), 80–84. https://doi.org/10.1016/J.AJOMS.2009.11.003
Khadri, F. A., Gopinath, V. K., Hector, M. P., & Davenport, E. S. (2010). How pre-school children learn to brush their teeth in Sharjah, United Arab Emirates. International Journal of Paediatric Dentistry, 20(3). https://doi.org/10.1111/j.1365-263X.2010.01042.x
Krueger, R. A. (1988). Focus groups: A practical guide for applied research. In Focus groups: A practical guide for applied research. Sage Publications, Inc.
Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 5(4), 333–369. https://doi.org/10.1016/S0364-0213(81)80017-1
Mitchell, A. A. (1981). The dimensions of Advertising involvement. Advances in Consumer Research, 8(1), 25–30.
Nicholson, S. (2012). A user-Centered theoretical framework for meaningful gamification, paper presented at the Games+ Learning+ Society. 8.0, Madison, WI.
Paunio P, Rautava P, Sillanpää M, & Kaleva O. (1993). Dental health habits of 3-year-old finnish children. Community Dent Oral Epidemiol, 21, 4–7.
Piaget, J. (1951). Play, dreams, and imitation in childhood. New York:Norton. https://doi.org/https://doi.org/10.4324/9781315009698
Prince, J. D. (2013). Gamification. Ournal of Electronic Resources in Medical Libraries, 10(3), 162–169.
Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68–78.
Sherif, M., & Cantril, H. (1947). The psychology of ego-involvements: Social attitudes and identifications. In The psychology of ego-involvements: Social attitudes and identifications. John Wiley & Sons Inc. https://doi.org/10.1037/10840-000
Stott, K., & Walker, A. (1995). Team, Teamwork, and Teambuilding: The Manager’s Complete Guide to Teams in Organizations. New York: Prentice Hall.
Sutton-Smith, B., & Roberts, J. M. (1971). The Cross-Cultural and Psychological Study of Games. International Review of Sport Sociology, 6(1), 79–87. https://doi.org/10.1177/101269027100600105
Szatko F, Wierzbicka M, Dybizbanska E, Struzycka I, & Iwanicka-Frankowska E. (2004). ral health of polish threeyear- olds and mothers’ oral health-related knowledge. Community Dental Health, 21, 175–180.
Talekar, B. S., Rozier, R. G., Slade, G. D., & Ennett, S. T. (2005). Parental perceptions of their preschool-aged children’s oral health. Journal of the American Dental Association, 136(3). https://doi.org/10.14219/jada.archive.2005.0179
Templeton, J. F. (1994). The Focus Group: a Strategic Guide to Organizing,25 Conducting and Analyzing the focus Group Interview (Rev Ed edition, Ed.). Chicago: McGraw-Hill Professional.
Teo, T., Lim, V., & Lai, R. (1999). Intrinsic and extrinsic motivation in Internet usage. Omega, 27(1), 25–37.
Van Lawick-Goodall, & Jane. (1968). The Behaviour of Free-living Chimpanzees in the Gombe Stream Reserve. Animal Behaviour Monographs, 1, 161-IN12.
Vygotsky, L. S. (1978). Interaction between Learning and Development. In Mind in Society: The Development of Higher Psychological Processes (pp. 79–91). Harvard University Press.
WHO TEAM. (2022). Global oral health status report: towards universal health coverage for oral health by 2030. In World Health Organization (Ed.), World Health Organization. Noncommunicable diseases. https://www.who.int/publications/i/item/9789240061484
WTO. (2022). Oral health. https://www.who.int/publications/i/item/9789240061484
Zaichkowsky, J. L. (1985). Measuring the Involvement Construct*. Journal of Consumer Research, 12(3), 341–352. https://doi.org/10.1086/208520
Zhou, N., Wong, H. M., & McGrath, C. (2019). Oral health and associated factors among preschool children with special healthcare needs. Oral Diseases, 25(4). https://doi.org/10.1111/odi.13057
Zichermann, G., & Cunningham, C. (2011). Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA: O’Reilly Media.