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研究生: 張采薇
Chang, Tsai-Wei
論文名稱: 遊戲結合穿戴裝置系統設計輔助乳癌術後復健
Game Based Wearable Device System for Breast Cancer Surgery Rehabilitation
指導教授: 陳建旭
Chen, Chien-Hsu
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2018
畢業學年度: 106
語文別: 英文
論文頁數: 80
中文關鍵詞: 乳癌復健遊戲穿戴式裝置
外文關鍵詞: Breast cancer, Rehabilitation game, Wearable device
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  • 乳癌術後復健日前還是以患者親自至醫院回診為主,但因為往返醫院的不便,以及在家對於復健運動的倦怠、動作的不熟悉、工作繁忙等理由而無法執行復健動作,情況沒有得到改善。而五十肩的病程很長,嚴重的話還會影響生活,因此以研究欲以科技輔助傳統復健過程。以穿戴式裝置的方式放入感測器以得知使用者的手部移動,並將復健動作加以分析,進而發展出一套復健遊戲,使患者能夠提升復健的意願以及持續性,以達到良好的復健效果,並讓患者在進行每日復健活動後,裝置將資料回傳至醫院,使醫護人員能追蹤患者每日的復健情形及進步狀況。。
    此研究將分為穿戴式裝置的硬體設計及復健遊戲的軟體設計部分,在穿戴裝置方面,利用三軸加速度器及陀螺儀作為判定使用者手臂位置的感測器,並以三種不同穿戴法的裝置加以分析其優缺點。而在遊戲部分則以現有的復健動作分析出基礎動作組作為遊戲操作對應的參考。

    On these days, the patients are still have to go to the hospital in person to do the regular rehabilitation. Due to it’s inconvenient to go back and forth between house and hospital, unfamiliar to the rehabilitation movement when they are on their own, and busy schedule, patients might stop going to the hospital or doing the exercise at home, the condition wound not get any better and frozen shoulder might affect the routine life. In this research we put sensors in the wearable device to know the movement of the patient’s arm, and analysis the rehabilitation to develop the game to help the patients to stretch, and to make the patients willing and continuing to do rehabilitation movement. After daily exercise, the device would sent the data to the doctor side and let the doctors can track the condition and the progress.
    There are two parts in this research: wearable device and game design. Using 3axis accelerometer sensor to determine the shoulder angle. And analysis the rehabilitation movement to mapping the game control.

    摘要 i SUMMARY ii TABLE OF CONTENTS iii LIST OF TABLES v LIST OF FIGURES vi LIST OF SYMBOLS AND ABBREVIATIONS viii CHAPTER 1 INTRODUCTION 1 1.1 Background 1 1.2 Motivation 3 1.3 Purpose 3 1.4 Framework 5 CHAPTER 2 LITERATURE REVIEW 7 2.1 Wearable Device Nowadays 7 2.2 Game Rehabilitation 9 2.3 Telemedicine 11 2.4 Difficulties after Surgery 12 CHAPTER 3 DESIGN IMPLEMENTATION 13 3.1 Design Criteria 14 3.1.1 Interview 15 3.1.2 Rehabilitation Movement 16 3.2 Wearable Device 20 3.2.1 Shape and Wearing Method 20 3.2.2 Material 21 3.2.3 Wearable Device Prototype and Test 22 3.2.4 Correction and Outcome 24 3.3 Game 25 3.3.1 Goals Setting 27 3.3.2 Design 28 3.3.2.1 I/O Structure 28 3.3.2.2 Game Structure 29 3.3.2.3 Game Flow 32 3.3.3 Game Prototype 34 3.3.4 Correction and Outcome 36 CHAPTER 4 EXPERIMENT 41 4.1 Participant 41 4.2 Experiment Flow Process 42 4.3 Result 49 CHAPTER 5 EVALUATION 59 5.1 Angle of Shoulder Movement 59 5.2 Arm Circumference 60 5.3 Motor Activity Log Score Scale 61 CHAPTER 6 CONCLUSION AND DISCUSSION 63 REFERENCES 65 Appendix A Patient Instruction 68

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