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研究生: 莊雅筑
Chuang, Ya-Chu
論文名稱: 以高涉入族群探討電競滑鼠魅力因素之研究
A study of gaming mouse attractiveness factors from the high involvement gamers
指導教授: 何俊亨
Ho, Chun-Heng
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2014
畢業學年度: 102
語文別: 英文
論文頁數: 109
中文關鍵詞: 魅力工學電競產品評價構造法
外文關鍵詞: Miryoku Engineering, Gaming Product, Evaluation Grid Method.
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  • 目前「電子競技」市場快速蓬勃的發展,全球遊戲人數已超過3億人,市場規模達600億美元,即使全球環境不景氣,電競產品每年卻還有10%逆向的成長,這樣的產業有著無庸置疑的商業價值存在。電競產品開始廣泛的在電腦周邊市場上出現並漸漸形成獨樹一格的新型態產品,除了功能上比電腦配件更適合玩線上遊戲之外,電競產品搶眼的色彩、炫目的造型同時也是玩家所追求的。然而現代消費性產品推陳出新且產品的週期短,故能掌握此一族群的關鍵要素來作為產品設計之參考依據將顯得重要。前測結果指出除技術方面以及價格方面之外,影響購買意願最大的關鍵要素為外型。表示在電競產品本質及量產技術都已達到成熟的現在,是需要時下最流行炫目的產品外型作為輔助。
    本研究以圖像作為媒介,運用評價構造法,訪談10位電競高涉入並曾經購買過電競產品的玩家,透過分析調查與統計,階段性的討論並捕捉高涉入電競玩家對於電競滑鼠的魅力因素。電競滑鼠能吸引電競高涉入族群的五大魅力感受,依相關程度分別為「虛榮優越感」、「獨特新奇感」、「舒適續航性高」、「安心踏實感」、「專業感」。電競滑鼠的設計上必須是造型亮眼並且吸引人,足以滿足消費者的虛榮及與眾不同的優越感;若是造型是不對稱的人體工學造型,點綴上些微的橡膠材質,方能達成消費者舒適安心的感受。精準的滾輪造型搭配上數量適中的巨集按鍵,也都對消費者購買此電競滑鼠時有加值的感受。
    最後,期望藉由本研究透過電競滑鼠魅力因素的探討,所得之魅力因素結果與建議可供學術界或產業界作為參考,讓所設計出的產品更符合消費者的需求以及期盼。

    There are more than 300 million gamers in the world nowadays; therefore, the need for gaming products is emerging in the electronic sports industry. The growth of gaming products increases by 10% every year, and the market scale is more than 60 billion USD and keep growing. Besides new techniques and functionalities, the color and unique appearance of gaming products are also the reason why gamers would like it. However, the consumer electronics is keeping advancing while the life cycle is short. To know what is the crucial design elements for the gaming communities, the pre-experiment result of this research reveals that besides functionality and price, the appearance is the another key factor to influence highly-involved gamers when they choose which gaming products to buy. Since the functionalities and specifications among gaming products are similar, the appearance of gaming product is relatively important.
    Using images as our media and the Evaluation Grid Method, we interviewed 10 e-sports gamers with high involvement who had purchased e-sports products. Through analysis, surveys, and statistical calculations, we by stage discussed and extracted these gamers’ perceived attractive attributes of gaming mice. The five attractive attributes that allowed gaming mice to attract gamers with high involvement were, in a descending order, “enhanced vanity,” “unique novelty,” “comfort and durability,” “a sense of solidness,” and “professionalism.” “Special texture” could increases enhanced vanity. Gaming mice should be eye-catching and attractive to fuel the vanity and the sense of uniqueness of consumers. To provide consumers with a sense of solidness, a portion of rubber should be added to the asymmetric ergonomic design. Moreover, a precise wheel design, coupled with an appropriate number of macro buttons, could add the value felt by the consumers who purchase the gaming mouse.
    Finally, by discussing the attractive attributes of gaming mice, the results are expected to serve as a reference for the academic circle or the industry. Consequently, the designed products can better meet the expectation and demand of consumers.

    摘要 i ABSTRACT ii ACKNOWLEDGEMENTS iii TABLE OF CONTENTS iv LIST OF TABLES vii LIST OF FIGURES viii INTRODUCTION 1 1.1 Background and Motivation 1 1.2 Research Scope 3 1.3 Definition 3 CHAPTER 2 LITERATURE REVIEW 5 2.1 E-sports Population and E-sports Products 5 2.1.1 Characteristics of E-sports 5 2.1.2 Connection between E-sports and Society 5 2.1.3 Brief summary 6 2.2 Miryoku Engineering 6 2.2.1 Miryoku Engineering 7 2.2.2 Evaluation Grid Method (EGM) 8 2.2.3 Brief summary 9 CHAPTER 3 EXPERIMENT 10 3.1 Experiment Framework 10 3.2 Pre-Experiment 11 3.3 Extraction of attractiveness of gaming mice 13 3.3.1 Preparation before the interviews 13 3.3.2 Official interviews 15 3.3.3 Simplification of attractive attributes 16 3.3.4 Extraction of attractive attributes for e-sports gamers with high involvement 17 3.4 Brief summary 23 CHAPTER 4 ANALYSIS 24 4.1 Pre-Experimental Planning 24 4.2 Quantification Theory Type I 24 4.3 Positively and Negative Correlated Attractive Attributes 32 4.4 Discussion of the Results of Design Applications 36 4.4.1 Enhanced Vanity 36 4.4.2 Unique Novelty 37 4.4.3 Comfort and Durability 38 4.4.4 A Sense of Solidness 38 4.4.5 Professionalism 39 4.4.6 Brief Summary 40 4.5 Design Verification of Gaming Mouse 40 CHAPTER 5 CONCLUSION 43 5.1 Research Conclusion 43 5.2 Research Suggestions 44 5.3 A Review of This Study 44 5.4 Prospective Research Suggestions 45 REFERENCES 46 Appendix A 中文論文 49 第一章、緒論 49 1-1研究背景與動機 49 1-2研究目的 50 1-3研究範圍與限制 51 第二章、文獻探討 52 2-1 電競族群與電競產品 52 2-2 魅力工學 53 第三章、實驗 56 3-1實驗結構 56 3-2前測實驗 57 3-3電競滑鼠魅力因素萃取 58 3-4小結 68 第四章、分析與討論 70 4-1實驗前期規劃 70 4-2數量化I類 70 4-3正負相關魅力因素 76 4-4設計應用之結果討論 78 4-5電競滑鼠魅力之設計驗證 81 第五章、結論 84 5-1研究結論 84 5-2研究建議 85 5-3研究檢討 85 5-4後續研究建議 85 Appendix B SIMPLIFICATION OF ABSTRACT REASONS 87 Appendix C SIMPLIFICATION OF ORIGINAL EVALUATION ITEAMS 88 Appendix D SIMPLIFICATION OF CONCRETE REASONS 89 Appendix E QUESTIONNARE CHART 93 Appendix F EGM CHART 100 A. Sample 1 100 B. Sample 2 101 C. Sample 3 102 D. Sample 4 103 E. Sample 5 104 F. Sample 6 105 G. Sample 7 106 H. Sample 8 107 I. Sample 9 108 J. Sample 10 109

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