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    1

    Studio Ghibli Style Animation in Virtual Reality – creating a non-linear narrative animation film
    • / Master Program on Techno Art /106/ Master
    • Author: Chen, Rider Advisor: Turner, Ming  
    • 2016 is called as the first year of Virtual Reality. With lots of manufacturers offer their own v...
    • Clicks: 313Downloads: 55

    2

    Examining Emotion Expression of Stickers in LINE Application through Research and Practice Perspectives

    3

    The Research and Creation of Digital Art Combining Augmented Reality and Projected Holographic Display
    This full text is not authorized to be published.AA
    • / Master Program on Techno Art /105/ Master
    • Author: Yu, Ting-Yi Advisor: Turner, Ming  
    • SUMMARY With the rapid progress of computer technology, the creation of new digital art techniqu...
    • Clicks: 452Downloads: 4

    4

    Exploring the Business Model of Technology Fitness Entrepreneurship: A case study of Peloton and ClassPass

    5

    How to Design M-learning User Interface: Analyzing Features of E-learning and M-learning Based on User Experience
    This full text is not authorized to be published.AA

    6

    Innovative Business Model to Transfer to Be a New Enterprise from Design Company Case Study: BLOX-HOUSE CO., LTD

    7

    The Study of Lived Experience of the Artist: Utilizing Handmade Paper and Porcelain Slip to Create Unconventional Ceramic Arts

    8

    Examining Heritage Visitor Experience of Augmented Reality and Virtual Reality Application– A Case Study of The British Consulate at Takow

    9

    Exploring Contemporary Alternative Photography Education in Taiwan: A Case Study of Onfoto Studio

    10

    Exploring the Interdisciplinarity of Bioart Practice: A Perspective from TW BioArt